wolfwood82 wrote: » wanderingmist wrote: » @creighton I fully understand your concerns, and yes there WILL be people who abuse the system. But then again, no system is perfect and there will always be people who abuse it. In terms of accidentally gaining corruption, I think a lot of it will depend on how strict the system is. For example, if you attack another player once and then leave, then 30 seconds later that player dies to a monster, will that still count as you having "killed" the player? No, it's been stated that corruption only accumulates when the final blow is caused by the attacking player. You actually have to be credited with the kill to gain the corruption, which opens up another potential abuse. Players can grief by assisting monsters in defeating players. They might not get any potential reward from the kill, but if the goal is to get rid of a pesky person who's just playing the game and mining resources, it works.
wanderingmist wrote: » @creighton I fully understand your concerns, and yes there WILL be people who abuse the system. But then again, no system is perfect and there will always be people who abuse it. In terms of accidentally gaining corruption, I think a lot of it will depend on how strict the system is. For example, if you attack another player once and then leave, then 30 seconds later that player dies to a monster, will that still count as you having "killed" the player?
azathoth wrote: » If I choose not to fight back so someone gains corruption because "muh resources" I'm okay with that. I was there first. Go somewhere else or wait til I'm done. System gamed! Enjoy PvP buddies! Nah, in all seriousness I look forward to seeing how this plays out for real. I rather fight back and keep more respurces and get better than just wait to be 'off-ed' anyways.
neomir wrote: » I have to say I do have my reservations about the system but will hold my judgement until i see it in practice. I can understand a deterrent for newbies and lowbies not to be attacked randomly, but it should not be at the expense of those that enjoy to PVP for a reason. If I am gathering a rare resource i would rather the opportunity to defend myself or at least cc the attacker so i can GTFO. My current thoughts are it will need a more granular approach where certain areas the corruption cost is higher compared to others where it is lower. Giving the risk versus reward aspect. The best comparison i can think to this is the security system in EVE Online, but Ashes works in a different way much more dynamic so hard to see how this will work. Roll on Alpha 1 so we can start testing these systems
lexmax wrote: » neomir wrote: » I have to say I do have my reservations about the system but will hold my judgement until i see it in practice. I can understand a deterrent for newbies and lowbies not to be attacked randomly, but it should not be at the expense of those that enjoy to PVP for a reason. If I am gathering a rare resource i would rather the opportunity to defend myself or at least cc the attacker so i can GTFO. My current thoughts are it will need a more granular approach where certain areas the corruption cost is higher compared to others where it is lower. Giving the risk versus reward aspect. The best comparison i can think to this is the security system in EVE Online, but Ashes works in a different way much more dynamic so hard to see how this will work. Roll on Alpha 1 so we can start testing these systems Yep, exactly what the testing phases are for. Science!!
nagash wrote: » lexmax wrote: » neomir wrote: » I have to say I do have my reservations about the system but will hold my judgement until i see it in practice. I can understand a deterrent for newbies and lowbies not to be attacked randomly, but it should not be at the expense of those that enjoy to PVP for a reason. If I am gathering a rare resource i would rather the opportunity to defend myself or at least cc the attacker so i can GTFO. My current thoughts are it will need a more granular approach where certain areas the corruption cost is higher compared to others where it is lower. Giving the risk versus reward aspect. The best comparison i can think to this is the security system in EVE Online, but Ashes works in a different way much more dynamic so hard to see how this will work. Roll on Alpha 1 so we can start testing these systems Yep, exactly what the testing phases are for. Science!! For Science!