dygz wrote: » mark - 1:18:37
Steven: That's a super subjective question. It depends on what up to date means, it depends on what mandatory means, it depends on what your goals are, I guess. If your goal is to have best in slot gear, then you're probably going to want to be experiencing a lot of end game content because that's going to be where the legendary items become available and stuff like that.
Steven wrote: If your goal is to have best in slot gear, then you're probably going to want to be experiencing a lot of end game content. dygz wrote: There is no end game content in Ashes, and I will contort any statement I can find to prove my point.
dygz wrote: There is no end game content in Ashes, and I will contort any statement I can find to prove my point.
Caeryl wrote: » The new info from the latest livestream does have me slightly concerned, since it was framed as though crafting is only separated into Gathering, Processing, and Crafting, without restricting within the subtype. Maybe I misunderstood, but if a crafter can be everything from blacksmith to bowyer, it wouldn’t be a very interconnect system since three characters can cover every branch of crafting. I’m hoping more info is forthcoming to clarify.
wanderingmist wrote: » Caeryl wrote: » The new info from the latest livestream does have me slightly concerned, since it was framed as though crafting is only separated into Gathering, Processing, and Crafting, without restricting within the subtype. Maybe I misunderstood, but if a crafter can be everything from blacksmith to bowyer, it wouldn’t be a very interconnect system since three characters can cover every branch of crafting. I’m hoping more info is forthcoming to clarify. No, you didn't misunderstand, you can in theory cover everything with just 3 characters. That said, depending on how long it takes to reach artisan level it may not be viable to have 3 characters at Artisan level. One other way they could solve the issue (if you can call it an issue) would be to have crafting skills decay. For example, if you don't create an artisan level item at least once a week you lose your artisan status in that skill. This would reward players who are truly dedicated to the craft and give players more of an incentive to specialise in certain things, thus driving the economy forward.
noaani wrote: » Fact is, Ashes will have end game content (which is defined as content one can not be reasonably expected to START before the level cap).
azathoth wrote: » I think requiring actions to not* suffer skill atrophy would be a bad go. That becomes a weekly job, and for those that can't play weekly, they would suffer the most.
azathoth wrote: » I think the processed materials would generate more potential income over gathered ingredients. So i think the risk should be higher. As for spending a few alts to do everything yourself, that is more of a play style than a game mechanic. It would be hard to limit enough gathering/processing/crafting options to an account without people claiming IS is dictating what characters they can build. I like the current proposed state, but it could still change.
dygz wrote: » Also, I'm not aware of any Ashes content that can't be started before Adventurer level cap.