dygz wrote: » In-game money might be OK. Probably fine as long as people are not gambling rl money.
JoePenz wrote: » Gambling/mini games using actual in game money. Poker, black jack, arm wrestling, dice, roulette, darts. Newly created games that would fit well with the world. I would love this.
dygz wrote: » wolfwood82 wrote: » 3 hours of butt sitting + 3 hours of gameplay = 6 hours of playing the game. 6 hours of enjoying the game and the company within the game. 6 hours of playing a subscription based game that people literally pay for on a monthly basis to play. It does not grant an advantage, it only allows players to keep some semblance of pace with non-RPers while still enjoying the game and actually creating their own content to consume. It's not a reward, that's the part you seem to be getting wrong repeatedly. It's basically just an exchange. And yes, absolutely, the only limitations to this system should be that you can't engage in activity such as combat/crafting while "drinking ale" or roleplaying. Butt-sitting is "playing the game", but not in a manner that earns xp.
wolfwood82 wrote: » 3 hours of butt sitting + 3 hours of gameplay = 6 hours of playing the game. 6 hours of enjoying the game and the company within the game. 6 hours of playing a subscription based game that people literally pay for on a monthly basis to play. It does not grant an advantage, it only allows players to keep some semblance of pace with non-RPers while still enjoying the game and actually creating their own content to consume. It's not a reward, that's the part you seem to be getting wrong repeatedly. It's basically just an exchange. And yes, absolutely, the only limitations to this system should be that you can't engage in activity such as combat/crafting while "drinking ale" or roleplaying.
wolfwood82 wrote: » dygz wrote: » wolfwood82 wrote: » 3 hours of butt sitting + 3 hours of gameplay = 6 hours of playing the game. 6 hours of enjoying the game and the company within the game. 6 hours of playing a subscription based game that people literally pay for on a monthly basis to play. It does not grant an advantage, it only allows players to keep some semblance of pace with non-RPers while still enjoying the game and actually creating their own content to consume. It's not a reward, that's the part you seem to be getting wrong repeatedly. It's basically just an exchange. And yes, absolutely, the only limitations to this system should be that you can't engage in activity such as combat/crafting while "drinking ale" or roleplaying. Butt-sitting is "playing the game", but not in a manner that earns xp. Gonna stop you there. My point is that this does not have to be the case, the DEV team can decide that any player in the game is playing the game, even if they RP. The system in question is irrelevant, as long as it does not grant a "serious advantage". Yes going "AFK" in a tavern for 3 hours to rack up that exp boost is a minor advantage, however it does not grant a superior or even equal advantage to actual adventuring. It grants a period during which a player can earn double experience for actively doing things AFTER their time in a tavern. Using real world logic is also going to be a self defeating statement. Even a loner drinking ale in a tavern/pub can listen to conversations and stories from others around them and learn random things without direct experience. And remember, this is not a system that grants experience, this is a system that raises the rate experience is gained (crafting OR fighting), which fits this real world logic perfectly. You'll learn a bit faster by hearing instructions/stories and following up with first hand experience, the game mechanic simply breaks that down into numerical gains. I won't expect you to understand ANY of this, as you don't seem to understand the very basics of game development, let alone specifics such as "carrot vs stick" rewards.
wolfwood82 wrote: » dygz wrote: » wolfwood82 wrote: » 3 hours of butt sitting + 3 hours of gameplay = 6 hours of playing the game. 6 hours of enjoying the game and the company within the game. 6 hours of playing a subscription based game that people literally pay for on a monthly basis to play. It does not grant an advantage, it only allows players to keep some semblance of pace with non-RPers while still enjoying the game and actually creating their own content to consume. It's not a reward, that's the part you seem to be getting wrong repeatedly. It's basically just an exchange. And yes, absolutely, the only limitations to this system should be that you can't engage in activity such as combat/crafting while "drinking ale" or roleplaying. Butt-sitting is "playing the game", but not in a manner that earns xp. Gonna stop you there. My point is that this does not have to be the case, the DEV team can decide that any player in the game is playing the game, even if they RP. The system in question is irrelevant, as long as it does not grant a "serious advantage".