Azathoth wrote: » Wololo wrote: » lmao this thread is insane but a good read so can yall agree dps meters is a bad idea now ? and that it holds more players off raiding then it gets players into it adds fuel to the fire Yes, because agreeing is what we do here
Wololo wrote: » lmao this thread is insane but a good read so can yall agree dps meters is a bad idea now ? and that it holds more players off raiding then it gets players into it adds fuel to the fire
noaani wrote: » In terms of figuring out raid content though, if there is an ability (or synergy) needed as a key component of killing a specific raid encounter, and that ability (or synergy) is present on the raid, most raids would kill that encounter on their third pull - the first to figure out the mechanic, the second to figure out the frequency, the third to execute (note; if it is not a mechanic that instantly kills the raid, the frequency may be figured out on the first pull, meaning the second pull will be the execution). More likely than that is the need for a raid to have a specific number of a specific class with a specific augment (or perhaps a specific number of any of a few different classes each with their own specific augment that all perform a similar function). Point is, if the resources to kill an encounter are present in the raid, that raid can expect to kill the encounter unless the encounter is overly complex.
Lex wrote: » Imagine a game where interaction with your team is more important than numbers on a screen.
Dygz wrote: » noaani wrote: » In terms of figuring out raid content though, if there is an ability (or synergy) needed as a key component of killing a specific raid encounter, and that ability (or synergy) is present on the raid, most raids would kill that encounter on their third pull - the first to figure out the mechanic, the second to figure out the frequency, the third to execute (note; if it is not a mechanic that instantly kills the raid, the frequency may be figured out on the first pull, meaning the second pull will be the execution). More likely than that is the need for a raid to have a specific number of a specific class with a specific augment (or perhaps a specific number of any of a few different classes each with their own specific augment that all perform a similar function). Point is, if the resources to kill an encounter are present in the raid, that raid can expect to kill the encounter unless the encounter is overly complex. I expect this to be the case without the need of using a combat tracker. It's just not going to be based on who is doing the lowest dps.
blackhearted wrote: » Noaani cant even imagine a game without combat tracker, does that count as an addiction?
noaani wrote: » DPS is about 10% of what a competent raid uses a combat tracker for. This is why I refuse to call them "DPS meters".
Dygz wrote: » noaani wrote: » DPS is about 10% of what a competent raid uses a combat tracker for. This is why I refuse to call them "DPS meters". Right. And most people think that less than 10% of players who group and players who raid use such tools competently.
Which is precisely the reason the devs are banning them.
HumblePuffin wrote: » I’m someone that normally loves a dps meter. I’m a fan of knowing where I compare to people. I can see why people wouldn’t like it available all the time though. I have certainly seen it used as a toxic tool before. I just finished Log Horizon and in the anime the main character was an “enchanter” and basically simulated a raid leader. Everyone else saw limited info on the field but he was able to see everything. That got me thinking that it may be cool if to have all of that raid information at your disposal you had to be trained. You had to go through a quest chain of sorts to become skilled in leading people through a dungeon, and unlocking this extra info. While I’m sure a huge amount of the population would have completed this down the line, it would become an optional goal to have. Add some flavor to becoming this battle technician instead of just being able to drop down the meter instantly when you enter the game. I feel like this, with dps dummies at PvP nodes, or just a general perk at a certain node level to train on could be a decent compromise.
HumblePuffin wrote: » I just finished Log Horizon and in the anime the main character was an “enchanter” and basically simulated a raid leader. Everyone else saw limited info on the field but he was able to see everything.