Poko wrote: » I don't have much experience in the Genre BUT... I wouldn't like it if I could go anywhere and everything just became easy. If I was level 15 and went to somewhere super hard and everything just scaled down to my level the whole entire game would feel washy and easy and like there's no meaning to leveling or gearing for PvE because everything accommodates to your level. Just my thoughts though! I hope they don't do any harsh scaling like that, and just leave different areas have different level mobs in them.
Ravudha wrote: » I feel there's no good reason to gate open world areas by level or quest because it feels artificial and takes away from the achievement of exploration. On the other hand, I could see it working if it was to mimic some real-world, physical restriction: gating and island surrounded by rough seas by requiring players to craft a sturdy enough ship or gating a mountain unless players equip climbing gear.
neuroguy wrote: » I have had similar thoughts to the OP, I liked runescape's system where I felt like I earned access to a new area/earned some new mechanic. I do think that AoC may still be able to deliver this, but perhaps not the same scale as runescape. As mentioned, zones don't really have level gating since there will be low level content everywhere alongside higher level content for higher level nodes. This then makes certain parts of the world still "gated" by level. If a mountain near a metro contains high level monsters, you can't walk up it casually as a low level player. Perhaps that's also where some area of interest or dungeon is as well, so you would still get a sense of having earned the right to enter such an area if you are strong enough. The mountain could be the motivation you seek to get stronger. With the game lacking fast travel, the world may feel very big and I think we will appreciate AoC allowing us to explore and settle down in whatever biome that suits us best (of course taking into consideration other factors as well). But just because zones don't have inherent levels or hard gates does not mean that certain areas of interest, places you would want to explore and poke your nose around in, will be freely accessible or scaled down for every player to experience. So, at least I hope, you will still have some drive to level up and power up to experience new content/places/monsters even if it isn't as clear as it would be in other games. All that being said, I still think there is a strong case for dungeon/raid attunements like in old WoW and zone/mechanic gating like in runescape. I personally loved such things, sure it was a bit linear but it made for a nicer narrative in my eyes and made me more invested about experiencing content. Game content being the reward itself is a powerful motivator.