Dygz wrote: » In Log Horizon, the key to winning battles was learning how to adjust to supporting the abilities each person in the group liked to use, rather than just having each individual go for optimal DPS. Or using the exact same tactics they would if trying to solo.
noaani wrote: » I really like this idea, the only thing I'd do is make it a task that you need to perform to gain access to a combat tracker for a week at which point you can do it again - and this is coming from someone that hates the idea of daily/weekly tasks.
HumblePuffin wrote: » I truly do hope that they don’t just slap a meter in the game. I agree that it possesses the ability to create toxic situations, but I do think it is a very valuable tool to have in an mmo
Azathoth wrote: » Still not a big fan of the 'trackers allow creators to develop more complex content'
noaani wrote: » Azathoth wrote: » Still not a big fan of the 'trackers allow creators to develop more complex content' I'm not sure why, both Blizzard and SoE said they needed to do exactly this over a decade ago. It's the difference between a math exam where you have a calculator, and a math exam where you don't. If you were writing those exams, you'd be foolish to not make the exam where calculators are able to be used somewhat harder.
HumblePuffin wrote: » Staying with Log Horizon, Season 2 mid season during the raid battle, information/percentages are constantly getting called out that would be ridiculously hard to track on your own without aggro information, damage outputs, buff/debuff timers. That’s what made him so good at what he did, he was able to take in all of this information given to him by the “worlds” interface and turn it into on the fly tactics. If you’re concerned that including a dps meter will lead to only tuning for optimal dps, that is the fault of the game itself not the meter. The meter should just be a tool, the fights should be interesting enough that everything you said in the quoted post is true with or without a meter.
Azathoth wrote: » We can all pick examples of real world things to associate with our point. In your example, there are multiple higher level math classes that can write difficult tests and not use a calculator because the goal is to find the form of an answer, not an actual answer. Therefor, using your example, I could say IS could easily make the content harder and have you find "a form" of an answer that works. You wouldn't need a calculator to determine the "exact" answer. But again, it's just an example.
Azathoth wrote: » noaani wrote: » Azathoth wrote: » Still not a big fan of the 'trackers allow creators to develop more complex content' I'm not sure why, both Blizzard and SoE said they needed to do exactly this over a decade ago. It's the difference between a math exam where you have a calculator, and a math exam where you don't. If you were writing those exams, you'd be foolish to not make the exam where calculators are able to be used somewhat harder. We can all pick examples of real world things to associate with our point. In your example, there are multiple higher level math classes that can write difficult tests and not use a calculator because the goal is to find the form of an answer, not an actual answer. Therefor, using your example, I could say IS could easily make the content harder and have you find "a form" of an answer that works. You wouldn't need a calculator to determine the "exact" answer. But again, it's just an example. There are many things companies do that I don't agree with. Just because major players do things, that doesn't mean I have to jump on board. But I am capable of independent thought, like everyone else here, and therefore do not feel like a calculator is necessary to play the game. Again, I am not against them, just the thought they are somehow required to make the game more difficult. I am also still a fan of including them as in-game items that need to be crafted, purchased, and maintained.
Dygz wrote: » HumblePuffin wrote: » Staying with Log Horizon, Season 2 mid season during the raid battle, information/percentages are constantly getting called out that would be ridiculously hard to track on your own without aggro information, damage outputs, buff/debuff timers. That’s what made him so good at what he did, he was able to take in all of this information given to him by the “worlds” interface and turn it into on the fly tactics. If you’re concerned that including a dps meter will lead to only tuning for optimal dps, that is the fault of the game itself not the meter. The meter should just be a tool, the fights should be interesting enough that everything you said in the quoted post is true with or without a meter. It's the fault of the players who use the meters and trackers as a quick and easy blame game tool - which is far too many players. When I think of Log Horizon in regard to Ashes, it's always about those characters having to learn to adjust to how their teammates play vs trying to play the same as if they were trying to maximize their own dps. That's the brilliance I'm hoping to reproduce.
Azathoth wrote: » You want a combat tracker to make difficult content easier so IS can make higher difficulty content?
Azathoth wrote: » To me this sounds a bit weird. You want the content to be difficult, but you want a tool to make it easier for you.
Azathoth wrote: » "There is only so many exams you can take where basic arithmetic (and algebra) is what is expected of you, but once you get that calculator, you can start on geometry, and then on to metric geometry, molecular geometry, non-Eucliden geometry etc (and hey, there are also hundreds of fields of math that are not geometry based!). All of these are far more interesting than anything that would result in an exam where there is no access to a calculator." This is only true, as you said: "Higher math classes are "higher" because not everyone is able to wrap their head around the concepts." So, according to your theory now you want a tool to do more difficult content. But that more difficult content would only be appreciated by those that can wrap their heads (skill level) around it. So that falls back to my comment which you disagreed with "In your example, there are multiple higher level math classes that can write difficult tests and not use a calculator because the goal is to find the form of an answer, not an actual answer. Therefor, using your example, I could say IS could easily make the content harder and have you find "a form" of an answer that works. You wouldn't need a calculator to determine the "exact" answer. But again, it's just an example." So you are effectively saying that just having the tool doesn't make the content easier. You still have to understand and study the content, in this case playing the game. Only after playing the game for so long will you be able to use the tool to actually make the game easier. My point is by then, the content should be easier because your skill level has improved. So adding the usage of the tool at that point will only make slightly challenging content easier. Then you ask for harder content because the tool allows you to not be challenged anymore. Whereas without the tool, the content could still be more challenging. -Mathematical Rant- TL/DR: A tool will inherently mean the game is designed at a low enough level a majority of players would not need the tool I have a bachelors in Mathematics. I assure you there are plenty of geometry tests I have taken that were difficult and did not require a calculator. To that extent, there were test that if someone unfamiliar with the concepts were given a calculator, they would still fail. I tried to dissuade you from using mathematics as an example, but you insist on doing so. You can be tested on knowledge and skill, which rarely if ever requires a calculator. Those tests given to individuals without the knowledge and skill will fail even with programmable calculators. Because the calculator can only quantify input, it can't understand the subject matter. Which, to your point with the tracker, makes the tracker a tool that is used inherently to do something the tool doesn't understand. So users that don't understand it, as you have pointed out, will fail to use it properly. You can also be tested on "do you know how to use your calculator" which is pretty much any test in mathematics before algebra. That being said, you can still be tested on your knowledge in algebra from beginner to geometric algebra or abstract algebra without ever requiring a calculator. Tests given after high school, and high school equivalent math classes, are not tests designed for you to show how well you manipulate a calculator. Lower level math classes however are designed for you to use your tool. Because it allows for standardized testing with quantitative and comparable results across demographics. If IS designs encounters specifically due to the implementation of a tracker, than I could say based on your example and my familiarity with it, that the content was made easy to understand so everyone could use the tool and be comparably equal. In which case, the content will be stagnate, require less base understanding of the game, and repetitive.@noaani, if you were insisting on the usage of Applied Mathematics or Physics my rant would be baseless. That said, your statement of "higher level math classes are..." would apply. Because a vast majority of people can't sit down, open a physics book for the first time, and just start accurately answering every question.
noaani wrote: » Raids already do this.
Azathoth wrote: » To me this sounds a bit weird. You want the content to be difficult, but you want a tool to make it easier for you. This is the equivalent of using cheat codes to play a game, and then telling all your buddies the game is "too easy" without explaining that you are using cheat codes.