Azathoth wrote: » No. You feel as though a combat tracker is necessary for harder content. That does not make it a fact.
noaani wrote: » if a company is able to make an encounter that is on the edge of what players can manage without a combat tracker, then give them a combat tracker and make content on the edge of what players can manage with it, then the latter content will be objectively harder, even if not subjectively harder.
Azathoth wrote: » The part that it is needed or necessary, as previously stated.
Dygz wrote: » Developers can make content on the verge of what players are capable of without the players having access to a "combat tracker". The developers don't need the players to have access to combat trackers to make content on the verge of what players are capable of handling. And, the Ashes devs don't want to give players access to a "combat tracker". Especially not a DPS meter.
blackhearted wrote: » There is a cap of actions players can do that is set by the game, i.g. gcd in wow, and ticks in rs. You cant expect more actions from a player than the game allows. Thus all games have a difficulty cap. Gcd in WoW is set to make the combat more realistic and to allow skills to have visional effects. Im expecting AoC to have locked animations to replace gcd but the effect is basically the same.
noaani wrote: » That isn't the question I am asking.
Caeryl wrote: » A combat tracker with .001 second accuracy isn’t necessary by any stretch. What would be nice to have, is game-appropriate hints when mechanics are approaching. Obvious indications for mechanics. Clear differences in the effects of certain damage types (blunt, piercing, tangible magic, intangible magic). Logical manifestions of buffs, debuffs, and CC. A person in this world should be able to feel immense energy powering up a spell. A skilled warrior should be able to see the enemy preparing a heavy strike. An enfeebled enemy should be have more muted movement. If these things are made obvious, there isn’t a necessity for a combat tracker.
As far as I’m concerned, if a player or a group of players, wants to min-max their efficiency beyond the scope of what is required, they should be doing it on their own time, not using a system that feeds them information often without adequate context. Maybe an attack does X health in damage if you miss a mechanic, it’s a one shot on non-tanks. There are two options here. 1) There is a combat tracker that’s tells a group exactly how much damage the attack does. The raid lead directs his team to have x+100 health and they are free to ignore that mechanic from now on. 2) The exact amount of damage done is not obvious. The raid lead considers pushing up his groups health numbers until they can survive the miss, but they would have to wipe a lot before they could figure out what exactly X is. They decide it’s not worth the penalties and instead improve enough to not miss the mechanic. Some people prefer to push for option 1, where gear stats and a dps focus tend to be more important. Option 2 is what I consider healthier, where the lack of knowledge requires either dedication to figure out at the risk of gear degradation and exp debt, so it’s more encouraged to improve via skill instead of number crunching.
Dygz wrote: » noaani wrote: » That isn't the question I am asking. Of course, I don't really care what you're asking.
noaani wrote: » Dygz wrote: » noaani wrote: » That isn't the question I am asking. Of course, I don't really care what you're asking. Then don't reply. This is even more true when you quote a post of mine that isn't even directed at you. I mean, what kind of a person interrupts a conversation between two other people to address one of those people, answers a question that wasn't even asked, and then says "but I don't care about what you are asking". I mean, it's just bizarre. Obsessive perhaps.
Wandering Mist wrote: » noaani wrote: » Dygz wrote: » noaani wrote: » That isn't the question I am asking. Of course, I don't really care what you're asking. Then don't reply. This is even more true when you quote a post of mine that isn't even directed at you. I mean, what kind of a person interrupts a conversation between two other people to address one of those people, answers a question that wasn't even asked, and then says "but I don't care about what you are asking". I mean, it's just bizarre. Obsessive perhaps. Obsessive like an 18 page discussion thread about dps meters? (sorry, couldn't resist)
Azathoth wrote: » In all honesty @noaani and myself have been able to maintain an open, unheated/name-calling dialogue. After 17 pages we have not resorted to direct insults. That might be a first for this type of thread on these forums.
grisu wrote: » @Nagash but that wasn't a civilized place to be. Heated is an understatement. Wasn't it even forcibly closed at the end?