unknownsystemerror wrote: » The problem with catering your game to the hardcore chest thumpers is that they just don't put asses in the seats. Making dungeons and raids that only a small percentage of min/maxers can complete leads to the majority of your base being continually pissed off and migrating to other experiences. In a game with significant death penalties (and yes, they have said they will look at reducing those penalties in proximity to dungeon and raid content already) having a "Dark Souls" level of difficulty in finishing that content will only cater to that specific niche. Which leads to failure. Same on the full loot pvp, offline griefing side of things. Games like Wildstar billed themselves as "hardcore raiders only, noobs getgud or get out!" and failed. Albion Online has completely changed how they do things after finding out people wouldn't play their game and needed to go f2p. Atlas introduced survival mechanics to an "mmo" to try and mask the lack of actual content and failed miserably even having separate PVE and PVP servers. And Crowfail, the throne war simulator has pushed back release over and over once they found out in testing that people just don't like not having PVE things to do, so keep scope creeping themselves out of their "only hardcore pvpers need apply!" position. Steven looks to be trying to middle of the road Ashes. Asses in seats will be the goal vs niche play.
consultant wrote: » Well there are some guild leaders that are professiionals at developing so if Ashes of Creation got with them they could make the path to raiding pretty clear and get information to every one. As far why. Well let just say there are more people that wnat to raid than actually raid. Most people do dungeouns. Well Raids are dungeouns that just take a little longer and take a little tiny bit more skill so in WoW terms if you do well in herioc dungeouns then you should do well in raids.
And What Noaani said about how not everyone is into xxxxxx basically saying it applies to everything well. First of all think dungeouns and raiding is the meat and patatoes of MMO. Second of all If someone is not involved in crafting well that is because they do not want too.
Proof is in the pudding you could go to chat channel right now and ask who would be interested in raid and lots of people would reply. One time a guild leader got tired of trying to teach veterans how to raid so he restarted with non raiders. So he was looking for people that normally did not raid filled up pretty fast.
Plus if lets say you have one raid spot open. What normally happens is guild leaders have to go through possible 5 to 10 people before finding a right fit. Not like guild leaders have a choice of over qualified raiders. Most of the time people get turned away for lack of skill.
One time I was in a guild that did nothing together would just get kicked even from normal dungeouns well one day I told them to do guild runs with 3 people so they woud not get kicked. As far as dps goes I carried them for a while cause I had normal raid gear. But pretty soon they were getting geared up doing herioc dungeouns and normal raiding and started doing herioc raiding all with out my help. So the one bit of information that they need to make it to herioc raiding was they could do guild runs with out a tank and healer with just 3 dps. Really all I did is get the ball rolling and they did the rest.
Thing is raiding is different from other aspects of MMO cause besides dungeouns which everyone does most other activities are individual effort. Your posts do not even make sense. Crafting is a no skill activity. Guessing there are going to be group quests but for the most part all other activites are solo for the most part and do nto require as much skill as raiding.
So lack of skill as far as raiding is concerned is an issue. Not just well every one does not raid. Not every one goes fishing either. So just about everyone does dungeouns but entry level raid is a niche ability do not see how any one could say that. All people need is a little push and you got your self a decent raider.
consultant wrote: » So how come there are more people want to get into a raid then there are raid spots. You said skilla needed to raid are easily learned which is true, then how come raid leaders have to go through so many people to fill spots. So if you went in your chat channel and asked who does not want to raid you would probably get verry little responses. Most people want to raid. So how come they are not raiding Could make posts on how to get people involved in every aspect of the game. To say that a lot of people do not raid just because the do not car is just ridiculous. In WoW expansion comes out people come back do their fill of dungeouns and raiding and then unsubb. Large number of people. They do not persay get their fill of fishing and crafting and then unsubb. If there is solo content and some one is not involved in it it is because they do not want to. But when a 16 man group is required then you have to find 15 other people to play with have to find a group to play with. So Actually it is just the opposite People do not get involved in some other aspects of MMO cause they do not want to. But Plenty of people out there they wnat to raid but do not. As A matter of face Raid Leaders have no shortage of people that wnat to raid. Never heard of a raid leader saying There are so many qualified people that could raid but cannot get them to raid cause they do not want to. Think you are focusing on the exeptions not the rule and trying to make it look like it is true.