Poko wrote: » Hecc yea it's some fun ~ ! You heard that shield and spear is a thing right ?
Damokles wrote: » Another thing, i did some experiments: FOR SCIENCE! You can use the dash to jump down to negate falling damage. BUT BEWARE! You can only do that from "normal" heights, things like the huge tower are too high after the third layer!
Nagash wrote: » Damokles wrote: » Another thing, i did some experiments: FOR SCIENCE! You can use the dash to jump down to negate falling damage. BUT BEWARE! You can only do that from "normal" heights, things like the huge tower are too high after the third layer! thats why you use your flying mount
Varkun wrote: » I was waiting for the OCE servers to come on line but seems they will only do so when enough people from our region start to login and play, but when they showed the dragon skin today I decided to finally jump in and try to get to level 7. I have to say apoc is way more fun that the first iteration several months ago, the lunge is really fun and allows you to get to places you would normally struggle. As someone who just is not a BR player its not so bad for a short term AOC fix. Though it did take me 13 games to get my first kill but not too long after that I did actually manage to win a game, and now I manage to get a kill or two each game. But yes the lunge does add a fun dynamic to things.
krojick wrote: » It is a fairly fun ability but I'm sure it won't be one of the core abilities for all player classes. I wouldn't mind them toning it down a little for the MMO experience as I think it's a bit OP. One jump is fine, the second and third jump need to be locked behind a passive with a longer cool down as well as locked to one class. In Apoc it's okay because you want a different game experience for players, faster paced and easier to move around but imagine come siege time if all your enemies just vaulted over your barricades, walls and choke points? It would render the siege experience a bit pointless.
Damokles wrote: » krojick wrote: » It is a fairly fun ability but I'm sure it won't be one of the core abilities for all player classes. I wouldn't mind them toning it down a little for the MMO experience as I think it's a bit OP. One jump is fine, the second and third jump need to be locked behind a passive with a longer cool down as well as locked to one class. In Apoc it's okay because you want a different game experience for players, faster paced and easier to move around but imagine come siege time if all your enemies just vaulted over your barricades, walls and choke points? It would render the siege experience a bit pointless. I think that the Trickster (Bard/Rogue) would fit the lunge the best. Give him the ability as a skill with three charges, and a long cd on the recharge. I get the feeling of mobility when i think of the trickster.
Varkun wrote: » Damokles wrote: » krojick wrote: » It is a fairly fun ability but I'm sure it won't be one of the core abilities for all player classes. I wouldn't mind them toning it down a little for the MMO experience as I think it's a bit OP. One jump is fine, the second and third jump need to be locked behind a passive with a longer cool down as well as locked to one class. In Apoc it's okay because you want a different game experience for players, faster paced and easier to move around but imagine come siege time if all your enemies just vaulted over your barricades, walls and choke points? It would render the siege experience a bit pointless. I think that the Trickster (Bard/Rogue) would fit the lunge the best. Give him the ability as a skill with three charges, and a long cd on the recharge. I get the feeling of mobility when i think of the trickster. Say's the bard
Ghoosty wrote: » I also like this jump skill, you can even make jumps in opposite direction of the first jump. So, you can jump out form a window and jump back in the upper floor's window with one single jump sequence. (tested) Despite it is very funny thing, I found it OP and make the horse totally useless. Maybe they will add something to the horse riding later to make it more useful.
Damokles wrote: » Ghoosty wrote: » I also like this jump skill, you can even make jumps in opposite direction of the first jump. So, you can jump out form a window and jump back in the upper floor's window with one single jump sequence. (tested) Despite it is very funny thing, I found it OP and make the horse totally useless. Maybe they will add something to the horse riding later to make it more useful. The horses are better on long distances. Tested it and the horse wins in long and medium distances easily.
Ghoosty wrote: » I do not question that in an empty test environment the horse is faster. Maybe my play-style is strange, but I usually move in hills, between obstacles. Any time I tried the horse I had to move around. With jump, I was able to move straight additionally, I was able to remove the fall damage with a well used jump. The other thing is that I almost never travel long distances. But as you confirmed that it is faster, I give it another chance.