Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
did they JUST rule that out within the last couple weeks? Got a source for that?
Lock-on, the word you're looking for is lock-on. It appears less in recent games, but every souls-like has it and a lot of older games, like the 3D Zeldas. It was prevalent when the concept of dual analogue sticks was new and no one really used the right stick for aiming yet.
There's also all kinds of aim assist: stickiness, magnetism, bullet magnetism, soft lock... Stickiness decreases camera sensitivity as your cursor moves off a target; magnetism increases sensitivity as your cursor moves towards a target; bullet magnetism is a "close enough," where your shot passing near a target counts as a hit; soft lock is your cursor automatically tracking targets at a low turn speed without player input. You can find a lot of these in the original Halo: Combat Evolved. Part of why shooting in Halo feels so good is because all these forms of aim assist are included with just enough strength that you don't need to worry that much about precision, instead thinking about movement and weapon choice, and don't really notice the game is helping you out.
One element from Mosnter Hunter World's ranged weapons is optimal distance, which is I think what you're referring to with the scope changing. In MHW the reticle changes color and shape when you're within a certain range from the enemy (eg 8-12m), where you deal optimal damage. Shooting from outside that range can result in your shots dealing 10% their damage or not even reaching the target at all. This would add an extra layer of management to action ranged, but I'm not sure if ranged needs this mechanic just yet.
@whitedude31 It's been about 2 months I think since Steven jumped into discord right after the end of August livestream and announced that most likely there won't be headshots in the MMORPG. There was a question regarding how the MMO action combat was going to function and Jeffrey Bard said it'll function pretty much the same as it is in Apocalypse; meaning one would need to aim precisely. This was being discussed in discord and Steven had to intervene and said these: