Atama wrote: » @Numilor Let’s replace “mats” with “experience”... “Because as much as i love other things in ashes of creation, i will not be bothered to regrind 20 % of my experience on drop.” There’s not much difference. Grinding mats, grinding XP, either one represents a time investment. Yet XP loss as a death penalty is a standard in MMOs. You’re not losing something unique that is difficult or impossible to replace. If you don’t like having death penalties of any kind, you will have a problem with most games.
Numilor wrote: » Atama wrote: » @Numilor Let’s replace “mats” with “experience”... “Because as much as i love other things in ashes of creation, i will not be bothered to regrind 20 % of my experience on drop.” There’s not much difference. Grinding mats, grinding XP, either one represents a time investment. Yet XP loss as a death penalty is a standard in MMOs. You’re not losing something unique that is difficult or impossible to replace. If you don’t like having death penalties of any kind, you will have a problem with most games. What are you saying? Most games do not have a death penalty. Either experience or materials, i do not know where you got that. In single player games you just die, and reload a save, in mmos, most do not have death penalties. The closest thing i can think of as a death penalty is that your armor is now less durable, so a mild gold sink, very mild, and that if you die you will lose the progress you've made in that fight, but not full blown experience or materials.
Atama wrote: » Numilor wrote: » Atama wrote: » @Numilor Let’s replace “mats” with “experience”... “Because as much as i love other things in ashes of creation, i will not be bothered to regrind 20 % of my experience on drop.” There’s not much difference. Grinding mats, grinding XP, either one represents a time investment. Yet XP loss as a death penalty is a standard in MMOs. You’re not losing something unique that is difficult or impossible to replace. If you don’t like having death penalties of any kind, you will have a problem with most games. What are you saying? Most games do not have a death penalty. Either experience or materials, i do not know where you got that. In single player games you just die, and reload a save, in mmos, most do not have death penalties. The closest thing i can think of as a death penalty is that your armor is now less durable, so a mild gold sink, very mild, and that if you die you will lose the progress you've made in that fight, but not full blown experience or materials. Most MMORPGs I’ve played involve an XP penalty on death. Not all, and it seems like death penalties are less common with newer games, but it’s still not unusual in the genre. You speak like a person who hasn’t had a lot of MMO experience. But even durability loss (such as WoW has) is a death penalty. It’s actually closer to the materials loss in a way than an XP penalty. Let’s say you die and lose 100 gold worth of materials. How is that any different than dying and having to pay 100 gold to repair your damaged gear?
Numilor wrote: » Atama wrote: » Numilor wrote: » Atama wrote: » @Numilor Let’s replace “mats” with “experience”... “Because as much as i love other things in ashes of creation, i will not be bothered to regrind 20 % of my experience on drop.” There’s not much difference. Grinding mats, grinding XP, either one represents a time investment. Yet XP loss as a death penalty is a standard in MMOs. You’re not losing something unique that is difficult or impossible to replace. If you don’t like having death penalties of any kind, you will have a problem with most games. What are you saying? Most games do not have a death penalty. Either experience or materials, i do not know where you got that. In single player games you just die, and reload a save, in mmos, most do not have death penalties. The closest thing i can think of as a death penalty is that your armor is now less durable, so a mild gold sink, very mild, and that if you die you will lose the progress you've made in that fight, but not full blown experience or materials. Most MMORPGs I’ve played involve an XP penalty on death. Not all, and it seems like death penalties are less common with newer games, but it’s still not unusual in the genre. You speak like a person who hasn’t had a lot of MMO experience. But even durability loss (such as WoW has) is a death penalty. It’s actually closer to the materials loss in a way than an XP penalty. Let’s say you die and lose 100 gold worth of materials. How is that any different than dying and having to pay 100 gold to repair your damaged gear? I guess it depends on the severity of the loss. I am fine with mild losses on death, but not anything too crazy. By how they worded it it seems like you could lose some serious stuff upon death.
noaani wrote: » Numilor wrote: » Atama wrote: » Numilor wrote: » Atama wrote: » @Numilor Let’s replace “mats” with “experience”... “Because as much as i love other things in ashes of creation, i will not be bothered to regrind 20 % of my experience on drop.” There’s not much difference. Grinding mats, grinding XP, either one represents a time investment. Yet XP loss as a death penalty is a standard in MMOs. You’re not losing something unique that is difficult or impossible to replace. If you don’t like having death penalties of any kind, you will have a problem with most games. What are you saying? Most games do not have a death penalty. Either experience or materials, i do not know where you got that. In single player games you just die, and reload a save, in mmos, most do not have death penalties. The closest thing i can think of as a death penalty is that your armor is now less durable, so a mild gold sink, very mild, and that if you die you will lose the progress you've made in that fight, but not full blown experience or materials. Most MMORPGs I’ve played involve an XP penalty on death. Not all, and it seems like death penalties are less common with newer games, but it’s still not unusual in the genre. You speak like a person who hasn’t had a lot of MMO experience. But even durability loss (such as WoW has) is a death penalty. It’s actually closer to the materials loss in a way than an XP penalty. Let’s say you die and lose 100 gold worth of materials. How is that any different than dying and having to pay 100 gold to repair your damaged gear? I guess it depends on the severity of the loss. I am fine with mild losses on death, but not anything too crazy. By how they worded it it seems like you could lose some serious stuff upon death. Something I think is always worth pointing out in these discussions, we have been told outright that we will not be able to carry large amounts of materials in our inventory. Being able to do so would defeat the purpose of the caravan system. It is likely that if you are out gathering, you will need to head back to town (or home) to deposit your materials very often. If you are killed while harvesting, and drop a fraction of materials you have on you due to that, it is likely to be less than 5 minutes worth of harvesting you've lost.
UndeadCanadianGamer wrote: » I vaguely remember that was the rates. Since you lose even more when you are using a Mule, I think I will be recruiting some guildies as bodyguards when I am using it. I can see it now. Random people out gathering or traveling. With groups of others all wearing black suits guarding them. We need black suits and sunglasses in game!