Dygz wrote: » The death penalty is not doubled when green. Rather, the death penalty is halved when purple.
Dygz wrote: » You are correct - it is not arguable. The death penalty for non-combatants is not double. It is the normal death penalty. The death penalty for combatants is half normal.
Atama wrote: » Dygz wrote: » You are correct - it is not arguable. The death penalty for non-combatants is not double. It is the normal death penalty. The death penalty for combatants is half normal. What is normal? To someone who engages in consensual PvP frequently, the purple penalty is normal. Again this splitting hairs with semantics is ridiculous and wrong. “The glass isn’t half empty, it’s half full and never half empty!” That’s an ignorant statement.
Dygz wrote: » It's not semantics.
Dygz wrote: » Semantics
Dygz wrote: » You keep using the word semantics. I'm not talking about the meaning of words. I'm stating that just like a whole chicken is different than half a chicken or two chickens.... normal death penalty is different than half death penalty or double death penalty. First you state it's semantics. Then you state it has nothing to do with semantics. You are the one with no clue about what you're talking about. As usual. Non-combatants do not receive 200% the death penalty. Non-combatants receive 100% the death penalty. Combatants receive 50% the death penalty. Corrupted could receive 200% the death penalty. I'm not discussing the words. I'm discussing the concepts.
Dygz wrote: » Here is the quote I responded to: "One of the issues I have with the corruption system is the greater penalty for greens." It does not state "non-combatants get a greater death penalty than combatants." I don't recall using the word dishonest. What I said is that the death penalty is not greater for greens. The death penalty for greens is the same, normal death penalty. The death penalty is lower for purples. Yes. The death penalty is greater for reds. Greens get 1x the death penalty. Purples get .5x the death penalty. Reds can get 2x the death penalty. Non-combatants get the normal death penalty. Combatants are rewarded with half the normal death penalty in order to encourage direct PvP combat. Corrupted are penalized with an increasingly greater than normal death penalty in order to discourage forcing other players into unwanted PvP combat.
Damokles wrote: » Guys, let semantics be semantics, you are drifting away from the main topic! XD