caedwyn wrote: » i strongly disagree with the fact that a wand should be so precise and have like headshot damage etc etc...
caedwyn wrote: » the scepter right now is good except it needs to either have easier aim OR more ready to shoot projectiles
xlangatangx wrote: » caedwyn wrote: » i strongly disagree with the fact that a wand should be so precise and have like headshot damage etc etc... @caedwyn Why? Other than the fact that it's how you've played the class for 15 18 years, why do you feel like you shouldn't have precision skills / weapons as a mage? Would you be ok if 75% of wands were auto-aim, but 25% were skill based? Or what if the auto-attack of a wand is tab, but any ability it gives you is skill based?
xlangatangx wrote: » Hmmmm maybe you are using the Drifter wrong then. Run out of 'ammo'? Get to cover or switch weapons. You can also kite with it very well, which nets a lot of headshots as your opponent tries to close the distance (while wasting valuable stamina in the process).
Azathoth wrote: » I can see a fair balance between lessening damage for head shots and such for increased critical damage. However, an Ice Crystal similar to a magical ice projectile shaped like an incredibly sharp icicle should function no differently than an arrow. I am sure there are other elemental damage type attacks that would follow the same argument. I don't see the point in coding the 'bonus head shot damage' versus 'increased critical damage' down to each spell though.
Azathoth wrote: » @caedwyn I don't know if your suggestion would cause a balanced system though, have you ever implemented such a system in a hybrid combat game like Ashes plans to be? I did find a lot of merit in your suggestion but pointed out an instance where a magical attack could function like an arrow shot from a bow. By full explanation of that can be found here: https://forums.ashesofcreation.com/discussion/43471/bows-and-range-weapons-aim#latest Analogies are dumb. It's like when you tell your friend your opinion and then your friend may or may not disagree.
Azathoth wrote: » I'm still on board with this, but it would be nice if there were some attacks that had the option of being ranged magic with the chance of headshots.