ferryman wrote: » That is true. Too many times undead, chaos and demon forces are at the role of antagonists. In Fractured you can actually play demons, but they live in PvP planet so that is not so good news for PvE centric players. Imo playable undeads does not need to brainless zombies or skeletons, and could be more like vampires, ghouls and such.
Nagash wrote: » ferryman wrote: » That is true. Too many times undead, chaos and demon forces are at the role of antagonists. In Fractured you can actually play demons, but they live in PvP planet so that is not so good news for PvE centric players. Imo playable undeads does not need to brainless zombies or skeletons, and could be more like vampires, ghouls and such. oh you are also watching fractured ^^
Selo wrote: » Gearscore, or DPS meters
r a wrote: » Content or ability to progress that is locked behind hours of story mode. I really hated it when I had to suffer for so many days in some games doing the main storyline just to be able to progress/unlock something as it was the only way to obtain that specific thing. I think there should be some alternative to that. Not everyone likes to do storyline (so-called main quests) in games.
Varkun wrote: » Fast travel the world needs to feel big again. No more LFG or LFR get the community back into MMO's no more I can do it all by myself. Form some relationships who knows some of you might like it.
Ghoosty wrote: » r a wrote: » Content or ability to progress that is locked behind hours of story mode. I really hated it when I had to suffer for so many days in some games doing the main storyline just to be able to progress/unlock something as it was the only way to obtain that specific thing. I think there should be some alternative to that. Not everyone likes to do storyline (so-called main quests) in games. To be honest, I have ambivalent feeling about this. With an alt I definitely agree with you. But regarding the first character I find it OK to not open, if something has to happen in the questline what cause to open that content. For example the cliché: you help a crazy dwarf to make a big explosion in a mine what cause a mine collapse what open an ancient cave with an evil boss. Without your help, this explosion not happen so it is logical that you should not see that content. If the restriction is like: I see an open cave, but I can't enter it, just because I did not do something earlier, I would hate it as well. So I would create an option that an alt can skip storyline, but the first character can have some logical restriction.
edgymcmemelord wrote: » Varkun wrote: » Fast travel the world needs to feel big again. No more LFG or LFR get the community back into MMO's no more I can do it all by myself. Form some relationships who knows some of you might like it. I wouldn't mind fast travel, but it make so it's exactly that: FAST TRAVEL. Fats travel in most MMO's is just an instant teleport. If AoC is going to have a massive map, we should at least have a some kind of transport at the largest cities. If anyone remember the Elder Scrolls III, Morrowind, you'll remember the boats, silt striders, and Mages' Guild teleporters. Making large cities more spread out and less common, that would give players just one more to travel to those large cities, as they are SUPPOSED to be anchors for commerce and travel. Fats travel isn't game-breaking at all if it's implemented well.
T Elf wrote: » I dislike when a mob is attacking and NPCs stand around and walk around like nothing is going on...nothing to see here... I want NPCs to react to what is happening, have them run away if necessary, have them fight, have them cower; do something to show they, too, are part of the experience.
Soluna wrote: » I really hope Ashes will somehow prevent players from skipping whole parts of a dungeon.. I´m not sure if that´s possible at all but what I´ve experienced in many mmorpgs I´ve played was that players always go the easy way when doing dungeons. In Guild Wars 2 for example every Arah run (lvl 80 dungeon) was: Someone just pulls all of the mobs, runs through half of the dungeon, dies somewhere to reset all the mobs and the rest of the group just follows.. That´s rlly not what I´d like to see anymore in any upcoming mmorpg.. I rlly like it when all kind of content is challenging but also rewarding!
Ghoosty wrote: » @Dygz Archeage is a sandbox MMO. Even it has a main storyline. If AoC has more theme-park element, we should expect for a main storyline as well.