desoquaddub wrote: » who wants 8 i didn't backed for 8 regular classes if they had said 8 classes too choose from i would've bought the cbt founders packs lol
Atama wrote: » desoquaddub wrote: » who wants 8 i didn't backed for 8 regular classes if they had said 8 classes too choose from i would've bought the cbt founders packs lol They literally said 8 main classes. They’ve never said anything else. What are you blathering about.
UndeadCanadianGamer wrote: » There are only 8. If you notice, the other 56 subclasses are combinations of the 8 classes. Read over the grid. On the top and the side, all 8 are the same.
desoquaddub wrote: » UndeadCanadianGamer wrote: » There are only 8. If you notice, the other 56 subclasses are combinations of the 8 classes. Read over the grid. On the top and the side, all 8 are the same. i see 64
Dygz wrote: » (8 Archetypes)² = 64 Classes
T Elf wrote: » Considering that the most current info is that secondary classes don't come into play until level 30; you are basically only playing the 8 classes.
desoquaddub wrote: » T Elf wrote: » Considering that the most current info is that secondary classes don't come into play until level 30; you are basically only playing the 8 classes. those 8 classes you guys so proud of dont mean anything until you double down on the same class technically is 56 classes
Damokles wrote: » desoquaddub wrote: » T Elf wrote: » Considering that the most current info is that secondary classes don't come into play until level 30; you are basically only playing the 8 classes. those 8 classes you guys so proud of dont mean anything until you double down on the same class technically is 56 classes 1. We are not "proud" to have 8 classes, it is pretty much a fact and we cant change it, so we accepted it. 2. Why do you think it is 64 classes? We have 8 main classes, that each can then specialise into one of 8 other subclasses. A weapon master (fighter/fighter) and a shadowblade (fighter/rogue) will still be a fighter at heart and they will still do the same thing. The main difference between those two for example will be the execution of that task! Intrepid wants the fighter to be that fighting genius ala. D&D, slicing through the enemy lines and wreacking havoc upon the enemies. Lets look upon how they could achieve that: The ONE skill we actually know about for the fighter is "Rush" - Rush toward a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. Example for Weapon Master augmentation: Bladerush - Rush toward the target, striking all enemies you pass and inflicting a bleed effect on them, knock down all enemies surrounding the target in a 2m radius. Example for Shadowblade augmentation: Shadowrush - Rush towards the target through the shadows. User is untargettable during travel. Once you reach the target slow them for x% for 3sec. All three abilities achieve the same thing in different ways. Bladerush doubles down on the idea of the basic Rush, while Shadowrush incorporates the basic design of a rogue (keeping to the shadows and isolating a target).
Damokles wrote: » (8 Classes)^2 = 64Subclasses
Dygz wrote: » Damokles wrote: » (8 Classes)^2 = 64Subclasses Those are not the terms the devs use. Ashes has 8 primary archetypes and 64 classes, per official terminology.
Caeryl wrote: » Ex: A Tank would have an ability that bashes an enemy with their shield that can stun. A Tank/Rogue would have a dash that leads into a shield bash that can stun. A Tank/Rogue with an augment from the Thieve’s Guild would have a dash that leads into bash with a shield or 1H weapons that can stun.