Varkun wrote: » Just speculation but one way to limit the siege declaration item is to simply put a timer on it. Yes you need all of these resources that you can stockpile but it takes days weeks or months to create the declaration item and once you have it then you can declare a siege. To stop people from stockpiling such items you can only have one such item stored at any one time. Once it is used you can then start the process again to create another one but again this could take days weeks or months. Remember this item/thing has to be created thus the time and we have no idea what type of highly skilled gathers/processors/crafters may also be needed in the process. Another thought is perhaps while you are preparing the siege declaration item all other work in the node grinds to a halt as all effort goes to creating the item.
noaani wrote: » What I am saying is that I don't see that item as being the barrier to a successful siege Most metropolis' will siege another meteopolis every few months
Ventharien wrote: » noaani wrote: » What I am saying is that I don't see that item as being the barrier to a successful siege Most metropolis' will siege another meteopolis every few months I don't think the idea is that it will be THE barrier, but that it puts a hamper on problems that have arisen in other games with similar ideas (open world destructibility pvp.) And i don't think that will be the case. From what we've heard sieging a metropolis is going to be a monumental task (Artfully described as being etched into the servers memory). Not only will it take a signifigant amount of time to become a metro, the limit on 5, and the current design choice of a successful siege annihilating the node completely, I see sieges being aimed in succession at vassals in order to put pressure on and hopefully delevel a metro before directly assaulting it. Otherwise every expense would be issued in it's defense, and your win chance would be much more narrow. At least, that's how it's seemed to me from the info we have, and kind of how i'd prefer it to be. More campaign than single move.