Gimlog wrote: » Guys your realise that the siege mod is coming in 2 month
Dygz wrote: » Really, the only thing in the BR that won't be in the MMORPG is the storm.
Dygz wrote: » The BR is the bare bones of the MMORPG. It's not really a standalone game; it's the equivalent of an Alpha 0 of the MMORPG. What makes APOC a standalone game is that it's a different setting - thousands of years before the MMORPG. And APOC has separate funding from the MMORPG. Really, the only thing in the BR that won't be in the MMORPG is the storm. We wouldn't be any farther along in MMORPG development had the BR not existed. We would still be waiting for Alpha 1. People would be whining that we've had no hands-on with gameplay in years. And, we would be way farther behind with network code - probably without any awareness of the issues with the networking that the BR flagged.
vmangman wrote: » 3. "Really, the only thing in the BR that won't be in the MMORPG is the storm". The combat won't be in the MMORPG (action only vs hybrid). The same itemization won't be in the MMORPG. The flashiness of spells won't be in the MMORPG. The crazy acrobatic jumps won't be in the MMORPG. The same TTK and balance won't be in the MMORPG. The same player size (therefore server stress) won't be in the MMORPG. And lastly don't act like the BR propelled the development of the game and brought us this far. The BR was a design choice, but they could've just as well dropped us in a portion of the map from Alpha 0 with the classes from the first PAX booths from a couple years ago and have us either fight each other or their boss for some quick testing. They literally already had classes and a map designed from previous showcases and tests. The BR is just what they decided to go with, but there were other options. Edit: word
Wandering Mist wrote: » vmangman wrote: » 3. "Really, the only thing in the BR that won't be in the MMORPG is the storm". The combat won't be in the MMORPG (action only vs hybrid). The same itemization won't be in the MMORPG. The flashiness of spells won't be in the MMORPG. The crazy acrobatic jumps won't be in the MMORPG. The same TTK and balance won't be in the MMORPG. The same player size (therefore server stress) won't be in the MMORPG. And lastly don't act like the BR propelled the development of the game and brought us this far. The BR was a design choice, but they could've just as well dropped us in a portion of the map from Alpha 0 with the classes from the first PAX booths from a couple years ago and have us either fight each other or their boss for some quick testing. They literally already had classes and a map designed from previous showcases and tests. The BR is just what they decided to go with, but there were other options. Edit: word The techniques and animations used to build the combat in APOC will be used for the action portion of the mmorpg. The effects and animations used for the items in APOC will be used for the class and weapons abilities in the mmorpg. I don't know about the jumps and neither do you. TTK and balance can be tweaked during testing for the mmorpg. The player size is yet to be determined based on how popular the mmorpg ends up being, and we won't know until we start testing for the mmorpg.
vmangman wrote: » Dygz wrote: » The BR is the bare bones of the MMORPG. It's not really a standalone game; it's the equivalent of an Alpha 0 of the MMORPG. What makes APOC a standalone game is that it's a different setting - thousands of years before the MMORPG. And APOC has separate funding from the MMORPG. Really, the only thing in the BR that won't be in the MMORPG is the storm. We wouldn't be any farther along in MMORPG development had the BR not existed. We would still be waiting for Alpha 1. People would be whining that we've had no hands-on with gameplay in years. And, we would be way farther behind with network code - probably without any awareness of the issues with the networking that the BR flagged. There are so many wrong things in what you're saying. 1. "It's not really a standalone game". Intrepid themselves have said that APOC is a standalone game. 2. "APOC has separate funding from the MMORPG". By testing out things in APOC they are supposedly building the MMORPG which would directly correlate the two even in terms of funding. Therefore, funding that goes towards APOC goes towards the MMORPG also and vice versa... therefore same funding. 3. "Really, the only thing in the BR that won't be in the MMORPG is the storm". The combat won't be in the MMORPG (action only vs hybrid). The same itemization won't be in the MMORPG. The flashiness of spells won't be in the MMORPG. The crazy acrobatic jumps won't be in the MMORPG. The same TTK and balance won't be in the MMORPG. The same player size (therefore server stress) won't be in the MMORPG. And lastly don't act like the BR propelled the development of the game and brought us this far. The BR was a design choice, but they could've just as well dropped us in a portion of the map from Alpha 0 with the classes from the first PAX booths from a couple years ago and have us either fight each other or their boss for some quick testing. They literally already had classes and a map designed from previous showcases and tests. The BR is just what they decided to go with, but there were other options. Edit: word
Dygz wrote: » 1: As you should know by now, it doesn't really matter what IS says. What matters is what IS has shown. 2: Testing doesn't really build anything, but everything in the BR except for the storm are assets from the MMORPG. APOC has separate servers from the MMORPG - which is what the majority of the APOC funding goes towards. 3: The action-combat of the BR will be in the MMORPG, with relatively minor tweaks to the numbers. Same is true for super-jump - but the super-jump will also be limited to a class rather than be available for all. 4: The BR doesn't really propel MMORPG development. The BR tests the bare bones of MMORPG development. Although, the BR did act as an early flag for network issues which the devs took 6+ months to fix. 5: They could have kept us on the A0 map - I mentioned that. People would have complained that we hadn't seen anything new in a couple of years. 6: The devs could have given us the classes from PAX with action abilities, but they wouldn't be getting the same kind of data that they're able to get from the BR Dailies and Weeklies. The set up of the BR has me testing weapons and gear and abilities that I would be avoiding with a class system. 7: We agree that the devs had other choices, but chose a BR - because it's the quickest and easiest way for them to have players test early and provide the data they want. 8: I never said, "The only difference between the BR and the MMORPG is the storm." Case Closed
Dygz wrote: » What I literally said does not mean the same thing as your paraphrase. But, that illustrates why I am not going to continue to entertain your ignorance and flawed logic in this thread.
vmangman wrote: » Dygz wrote: » What I literally said does not mean the same thing as your paraphrase. But, that illustrates why I am not going to continue to entertain your ignorance and flawed logic in this thread. Haha. I’ll make it simple. Something that is a certain way in one instance and either not present or just present but in a different way in another instance is literally the definition of the word difference.
noaani wrote: » vmangman wrote: » Dygz wrote: » What I literally said does not mean the same thing as your paraphrase. But, that illustrates why I am not going to continue to entertain your ignorance and flawed logic in this thread. Haha. I’ll make it simple. Something that is a certain way in one instance and either not present or just present but in a different way in another instance is literally the definition of the word difference. So are you saying that if I write a 2,500 line piece pf code for something, and then alter a single variable and use it for something else, that it is now a totally different thing? Because that seems to be what you're saying.