Damokles wrote: » Okay, i just have to ask: I for one want dailies like "Bring 10 boar meat to the tavern." Or "Collect 20 pieces of wood in the nearby forrest and bring them to the quartermaster." The only reward from them would be gold, exp and node exp contribution. What is so bad about this? People on the "no dailies" side of the argument are all saying how bad dailies are and that they supposedly ruin the game experience / cause INFLATION OF THE INGAME ECONOMY of all things (pretty laughable tbh, and yes one of you did say that). If you dont want to do dailies, then fine dont do dailies. No one forces you to. But there are some people like me that like to do dailies on off days, where you dont have enough motivation to do real quests, and just want to grind a bit of repeatable easy content. To exclude a thing, because other people dont like it even though there is a large number of people who like it (most casuals) is dumb in my opinion...
Dygz wrote: » Gold is not part of the Apoc rewards structure, so I don't expect gold to be part of the MMORPG Daily rewards structure.
In Wiz101, NMS and Apoc, it's not really possible to "fall behind" - and, if you do feel like you can't "catch-up" or you're going to "fall behind", you have significant issues with envy and entitlement.
noaani wrote: » The problem with daily tasks over clickbait videos is that if you take a day off YouTube, you can come back the next day and watch all those clickbait videos you missed, and all is well. With daily tasks, if you miss a day, that task is gone. This is a bad thing, as it punishes players for wanting to do something like taking their significant other out for dinner and a show - and any person that has a significant other would understand how a game that punishes this type of thing would likely be short lived in that particular household.
malisent wrote: » noaani wrote: » The problem with daily tasks over clickbait videos is that if you take a day off YouTube, you can come back the next day and watch all those clickbait videos you missed, and all is well. With daily tasks, if you miss a day, that task is gone. This is a bad thing, as it punishes players for wanting to do something like taking their significant other out for dinner and a show - and any person that has a significant other would understand how a game that punishes this type of thing would likely be short lived in that particular household. This is absolutely what killed WoW for me.. I was a progressive raider and couldn't afford to miss dailies to maintain my raid slot. Even though my SO played as well, the number of dailies ramped up with each expansion to the point we couldn't even have fun anymore.. all our free time was keeping up. I'm actually playing WoW Classic now.. no dailies.. I can play when I choose.
noaani wrote: » This one simple fact is why you can't compare those games and their content (including daily quests) to Ashes. I mean, there are also the facts that of the three games listed, one is a childs MMO, one is a BO and not an MMO at all, and one is it's own catagory of game but still certainly not a MMO.
noaani wrote: » If Intrepid want to add content to Ashes that players can be reasonably confident in being able to do in 10 minutes, that content needs to exist solely within the confines of a node where the player can not be attacked - and the player needs to have logged out either in said node, or very close.
noaani wrote: » I doubt the notion of a 10 minute daily quest would even be possible.
Dygz wrote: » noaani wrote: » If Intrepid want to add content to Ashes that players can be reasonably confident in being able to do in 10 minutes, that content needs to exist solely within the confines of a node where the player can not be attacked - and the player needs to have logged out either in said node, or very close. Perhaps. Although, quick and easy task keeps the likelihood of being PKed low. Especially low chance of being PKed twice in 10-20 minutes.
Dygz wrote: » Hmmn. Also, now that I think more about it... 1: People are out to kill me in the BR while I try to Open 3 Chests in the BR or Heal 50 Health. For Repair 50 Armor I need someone to attack me and then I have to survive long enough to do the repair. So, again, the risk of being attacked while trying to complete tasks of similar challenge in the MMORPG doesn't seem problematic. 2: If it's typical that I get killed twice while trying to complete a Daily as a non-combatant, I'd consider that a failure of the Corruption mechanic rather than the Daily design.
Dygz wrote: » If Corruption is working correctly, non-casuals should mot be camping non-combatant casuals and stacking their Corruption.
Dygz wrote: » Also, this is why it's better for the Dailies to be something quick, like killing one mob, taking a screenshot of one or two things, or collecting five pieces of wood. Collecting five pieces of wood while also dealing with attacks from other players is doable within casual time. Collecting 20 pieces of wood while also dealing with attacks from other players is probably much less doable in casual time.
Dygz wrote: » There are more options in-between camping and complete avoidance. Also, again, in areas where players would be camping non-combatants, there would be Bounty Hunters camping Corrupted.
Killing a single mob is not nothing. These dailies aren't "Kill one of any mob." They are like, "Kill 1 Sladeborne."
Daily quests are meaningful because the results stack for the Node and/or caravan or temple or library or thieve's guild, etc.
noaani wrote: » I mean, we know killing level appropriate mobs will give experience to both us and the node, so getting more experience for us and the node is literally just getting more shit for free.
Dygz wrote: » noaani wrote: » I mean, we know killing level appropriate mobs will give experience to both us and the node, so getting more experience for us and the node is literally just getting more shit for free. That is an incoherent sentence.
Dygz wrote: » I have never advocated Daily Quests rewarding xp.
Dygz wrote: » Daily quests are meaningful because the results stack for the Node and/or caravan or temple or library or thieve's guild, etc.