Nagash wrote: » Undead Canuck wrote: » Feel the burn? But then you are cauterized down to the bones... thats why I use fire to wipe out cities only the bones are left
Undead Canuck wrote: » Feel the burn? But then you are cauterized down to the bones...
Damokles wrote: » Nagash wrote: » Undead Canuck wrote: » Feel the burn? But then you are cauterized down to the bones... thats why I use fire to wipe out cities only the bones are left Bones get brittle after they ciome into prolonged contact with fire. I dont fear an army of brittle bone skelletons.
Undead Canuck wrote: » I like the deleveling based on objectives. Win and it goes boom down to zero. Fail but destroy a major objective, zone delevels by 1. That would be a more dynamic system. I hope. That would also give the survivors something to rebuild before being able to level the zone again. As for brittle bones, just plate them in steel and then you will fear them!
Undead Canuck wrote: » I like the deleveling based on objectives. Win and it goes boom down to zero. Fail but destroy a major objective, zone delevels by 1. That would be a more dynamic system. I hope. That would also give the survivors something to rebuild before being able to level the zone again.
T Elf wrote: » Nah! make bone china out of those bones. Give the artisans something to do.
Nagash wrote: » if your node is better than mine you bet your soul im going to burn it to the ground and dance on the ashes