noaani wrote: » mcstackerson wrote: » noaani wrote: » People on twitch are making money off of it - or trying to make money off of it. The level of stress (and I use that term loosely) you subject yourself to in order to earn a living is higher than the level of stress you subject yourself to in order to wind down after earning that living elsewhere. However, as I said in the post where I first bought this up, games like BR's and even online FPS games all have a built in rest period. You aren't on alert for hours on end, you are on alert while you are in game, and not even for all of that - usually. With an MMO with open PvP like Ashes, if you are not in town, you are on alert. This will be for significantly longer periods than in any of the examples you gave, even if players play those games for longer. It's like the difference between working a 10 hour shift without a break, or a 16 hours shift with three or four breaks. The 16 hour shift is easier. I was using twitch as an example of where you can see people playing these games for long periods of time but they are not the only ones. There are plenty of people, who play games that require aiming for hours. Downtime is very minimal as match making usually does a good job of getting you back in games but i think that's beside the point. Yes, you will want to be on alert when in the open world in ashes but it's not because of aiming, it's because you can be attacked at any time and there is a death penalty. If you want other proof, that stress comes from gameplay as apposed to if it requires aiming, look at wow or any other MMO. If you played the game for any length of time, you would probably notice it's extremely easy for you to level for long periods of time but after doing a hard raid that took a lot out of you, you might have wanted a break. Same thing if you participate in ranked arena or RPGs. You are risking your rating every time you play a match and after a very tense match, you might want to wind down because of how stressful the match was. You can be attacked at any time in Black desert, a open world pvp mmo that requires aiming, does that mean people can't grind for hours because it's too stressful? I literally never got attacked in all the time I played BDO, so I don't consider it a game worth bringing up in a discussion about players being in a heightened state. Any game that involves match making also doesn't apply, as I have already said. While some players may play the game for hours, the simple fact that they have a break between matches is all that it takes to ease the stress (and I use the term stress lightly). When you are on alert like that, it only takes a minute or two away from it to break things up and provide the player with some respite. Additionally, the time between matches gives players an opportunity to step away from the computer for what ever reason they may need to without issue of worry - something Ashes players out in the open have no way of achieving that we know of. It's all well and good you saying that you don't think it will be an issue. I do. We have different opinions and that's cool. Thing is, there is no way either of us can see who is right and who is wrong, as no game developer has made a game where it is possible to put yourself in that position, for that long and with action combat. I could use the fact that no games that make this possible exist as a form of proof that I am right - but absence of evidence is not evidence. Even Ashes beta won't provide a suitable environment to test this, as it is as reliant on other players as much as any other factor, and most players don't play how they normally would during a beta. So we have to wait until a while after launch in order to see if this does become an issue. To me, this in itself is an issue - even if the issue as I see it doesn't play out how I think it will (problem noticed 4 - 6 months after launch, developers recognize and admit it less than 9 months after launch, 12 - 15 months after launch combat has a it's first major revamp/rebalance that reduces the action aspects of action combat by a small amount, but across the board).
mcstackerson wrote: » noaani wrote: » People on twitch are making money off of it - or trying to make money off of it. The level of stress (and I use that term loosely) you subject yourself to in order to earn a living is higher than the level of stress you subject yourself to in order to wind down after earning that living elsewhere. However, as I said in the post where I first bought this up, games like BR's and even online FPS games all have a built in rest period. You aren't on alert for hours on end, you are on alert while you are in game, and not even for all of that - usually. With an MMO with open PvP like Ashes, if you are not in town, you are on alert. This will be for significantly longer periods than in any of the examples you gave, even if players play those games for longer. It's like the difference between working a 10 hour shift without a break, or a 16 hours shift with three or four breaks. The 16 hour shift is easier. I was using twitch as an example of where you can see people playing these games for long periods of time but they are not the only ones. There are plenty of people, who play games that require aiming for hours. Downtime is very minimal as match making usually does a good job of getting you back in games but i think that's beside the point. Yes, you will want to be on alert when in the open world in ashes but it's not because of aiming, it's because you can be attacked at any time and there is a death penalty. If you want other proof, that stress comes from gameplay as apposed to if it requires aiming, look at wow or any other MMO. If you played the game for any length of time, you would probably notice it's extremely easy for you to level for long periods of time but after doing a hard raid that took a lot out of you, you might have wanted a break. Same thing if you participate in ranked arena or RPGs. You are risking your rating every time you play a match and after a very tense match, you might want to wind down because of how stressful the match was. You can be attacked at any time in Black desert, a open world pvp mmo that requires aiming, does that mean people can't grind for hours because it's too stressful?
noaani wrote: » People on twitch are making money off of it - or trying to make money off of it. The level of stress (and I use that term loosely) you subject yourself to in order to earn a living is higher than the level of stress you subject yourself to in order to wind down after earning that living elsewhere. However, as I said in the post where I first bought this up, games like BR's and even online FPS games all have a built in rest period. You aren't on alert for hours on end, you are on alert while you are in game, and not even for all of that - usually. With an MMO with open PvP like Ashes, if you are not in town, you are on alert. This will be for significantly longer periods than in any of the examples you gave, even if players play those games for longer. It's like the difference between working a 10 hour shift without a break, or a 16 hours shift with three or four breaks. The 16 hour shift is easier.
mcstackerson wrote: » But it kind of is about *can*. It's about certain aspects not being unique to tab.
mcstackerson wrote: » Everything you are saying seems to point to the environment being the stresser and not the fact it requires aiming.
Damokles wrote: » I for one would say that both systems are good for the people that they target. Tab targeting is better for tanks and healers, who have to keep their surroundings in check, and where it would be counter productive to target all their skills manually. Healers for example, could give through important information to dps classes (like boss cds, terrain changes, raid cd, etc). Active combat was literally designed for dps classes. It gives them the high action feeling that they need to be engaged with their role. I have to admit that i nearly began to snooze away during multiple boss fights in wow, because it is not really engaging to play a dps once you got your rotation memorized as muscle memories. XD Dont forget, we will always be able to choose how much action and tabtargeting we will have, with a min of one being at least 25%. Open world would be easier to traverse in in tab targeting in my opinion.