Jahlon wrote: » While there are no doubt some things you can learn from League of Legends, studying a MOBA for the way a MMORPG skills are going to work is probably not the best material to study.
mcstackerson wrote: » Jahlon wrote: » While there are no doubt some things you can learn from League of Legends, studying a MOBA for the way a MMORPG skills are going to work is probably not the best material to study. I'm going to be difficult and disagree cause why not. League has a large variety of ability mechanics and synergies. Yes, you wouldn't want to copy the abilities 100% but i'd argue there are ideas or at least things that can be used as inspiration for class abilities in an MMO.
Wandering Mist wrote: » I definitely see value in studying other games and other genres as long as you understand the limitations of what you are learning and trying to implement in your own game. I see a lot of games that see a particular mechanic that worked well in one game and try to put it into another without understanding WHY it worked so well in the first place.
Nagash wrote: » The devs of dawn of war 3 went down that road and it did not end well for them
Wandering Mist wrote: » Nagash wrote: » The devs of dawn of war 3 went down that road and it did not end well for them Why? What happened?
Neurath wrote: » I have issues with ground AoEs (Totems for Cleric). Especially if items like Catfall boots are in the main game for Ashes of Creation. It is also less likely for people to transfer to a new game if they are invested in an old game with the same functions. Anything tethered to a spot or placed on the ground isn't the best application for Action Combat in any regard. This is a major issue I have with the Alpha combat though the Alpha combat doesn't have all classes in it yet. To me anything ground based is lazy development and can be done in a million different ways that adds flexibility. What use is the ability to cast on the move if you just leave behind everything you can cast?
Gilgamesh wrote: » Jahlon wrote: » While there are no doubt some things you can learn from League of Legends, studying a MOBA for the way a MMORPG skills are going to work is probably not the best material to study. To the contrary, I would say it's the perfect place to learn from. MOBAs are kinda like MMOs without the time investment. League might be the BEST place to draw inspiration, Some abilites come to mind, they could implament an ability like Garens Spin2win or Trundles Q that saps attack power from the target while you gain a flat amount of attack power yourself. Hell there are several abilites that could work in an MMO. Hence they're probably making one themselves
mcstackerson wrote: » To start off, I enjoy the charge abilities like vi's charge, sion's axe drop, zerif's charged ability and pantheon's spear throw. I just like the feeling of holding down the ability and letting it loose. It's nice to have the option to let it go earlier for a lesser effect. We sometimes get these kinds of abilities for casters but rarely for melee. I'd love to see a warriors having an option to augment there charge so they charge it up like vi before boosting forward. I could see all classes having abilities, wither it's with magic or a weapon, where they charge up and get a benefit the longer they charge. Tank could maybe augment there hook/lasso ability so they can charge it up to throw it farther similar to pyke. This is similar to the other and maybe should just be a charge ability but abilities with a decent wind up like darius's ax spin, mord's hammer drop and sett's punch. I just find darius's ax spin very satisfying to use and could see it having a place on a figher class with a slower playstyle.
consultant wrote: » Reason I said study cause really cannot put into words what some of the aibliities effects are. you Could in fact go through all abilities for all champions in 200 minutes easy just by choosing the option to do so on champions sreen with out really playing. But It is more about very specific game mechanics like already mentioned Sions charge ability Decimating Strike. Easy to avoid so better to use it when toon is slowed or stunned or rooted. But also you can start casting in an area a player is going into like when being chased. So if you cast ability in front of toon on low health making it nearly impossible to run away so toon dies. The very nature of the ability gives the toon some strategy to learn. Real simple in fact. Real simple is lot better than no strategy. Another thing would like to mention is there are some narrow places in the jungle so if some one is chasing you start casting it and they have no were to go but away from you. Thing is I am talking about ONE ability I cannot post about every ability. Think it would have some value playing and studying the game from design point of view. Paragon tried to make a 5v5 moba and they flopped. And that was Epic games triple AAA studio. So not recommending cloning. But worth taking a look at.