Neurath wrote: » Yes, there is a flagging system. Its all part of the same system. So i don't know the full system until i use the full system. You don't toggle the flags. There is no toggle to my knowledge.
Neurath wrote: » the gankers will have corruption reduced or removed because when Levitation was a problem they didn't nerf Levitation, they removed Levitation. ... Due to the fact that PvP can't be toggled on or off means there will be people ganking, harrassing and pvping you until they can no longer find you
Neurath wrote: » I learn new things about Ashes every day and even with my experience they shouldn't just listen to me.
Neurath wrote: » You've made my point exactly. If you hit them by mistake then you are flagged.
Neurath wrote: » Then they get a free kill if you don't fight back.
Neurath wrote: » You can claim I know nothing of MMOs yet you are preaching bits of information stated before the alphas.
Neurath wrote: » It isn't a bad thing to be a PvPer. It isn't a bad thing for me to want to be a Bounty Hunter.
Neurath wrote: » I don't understand how you think people will be flagged if its not caused by damage and there is no toggle. I'm not accusing you of anything but when you are casting AoE spells then things get damaged. How will the game know whether you want to damage a player or not? How will the game know you don't want to hit someone behind when the AoE spells are going off?
Neurath wrote: » The Hybrid System hasn't even been tested but you are stating that it's infallible.
Neurath wrote: » This is why I've explained before not to use other MMOs as examples.
Neurath wrote: » All of the old footage of the arenas at pax had totems. They were all tab to my knowledge.
Neurath wrote: » I mean everything we are discussing is subject to change.
Neurath wrote: » An AoE is an AoE whether its tab, reticulated or free-form. If a player wants to walk into AoE to be flagged to my knowledge that wouldn't be impossible unless you can explain how players will be flagged if its not from damage.
Damokles wrote: » Here is how i understood it: There are three states a player can be in regarding PvP. -Corrupted -Combatant -Non-combatant There are open world PvP Battlefields that automatically flag you as a combatant, and you remain a combatant for a certain time after leaving them. If a Combatant attacks and kills a non-combatant, then they get corrupted. Corrupted players have different kinds of corruption levels making them weaker with the rising corruption. All players start as non-combatants. AoE's dont damage non combatants. Players are automatically flagged as combatants, if they deliberately attack another player. Non-combatants, who support combatants in any kind (heal, buff, etc) will be flagged as combatants. Combatants have the least amount of death penalty of ll three flags. So to recap: we all start out as non-combatants. We can all turn into combatants automatically, if we enter an open world battleground or if we deliberately attack another player. Combatants can be corrupted if they kill non-combatants, which weakens them.
consultant wrote: » Well did not mean to start of another corruption thread just saying people ganking at dungeoun entrances will probably still happen if it does hopefully Intrepid will step in and fix if not well guess it is working as intended.
Damokles wrote: » Well guys, it all depends on one thing: if dungeons are pvp zones or not. If they are infact pvp battlegrounds, then i would say it will quickly become a free for all. If not, then people will watch out more and bounty hunters will also frequent dungeons regularly to hunt their bounties.