It is no secret that the genre has been struggling lately as a whole with only few MMORPGs out there that keeps it barely alive. There are themepark titles such as WoW and FFXIV which, in terms of player base make up a good majority of total number of MMORPGers. There are also 'sandbox' MMORPGs such as BDO, EVE Online, Albion Online and some others. Lastly, there are some that could be considered 'hybrids' such as ESO, Archeage and Runescape. They appeal to different kinds of gamers for a variety of subjective reasons.
Most of those games are established titles with healthy populations (in MMO standards) and they always try to keep things interesting by releasing expansions and such. Intrepid plans to combine the best bits of all the aforementioned games in an
old school MMORPG manner but with
innovative features that may very well change our perception of what an MMORPG can be. At first, some may think that Ashes will feed on the leavers of those games..after all it makes sense, it plans to have everything those games have to offer and more.
However, it may be a little more complicated than that. MMORPG player base, unfortunately, isn't as big as some other genres', therefore, people in the 'hybrid' category, most likely play, or have played the other MMOs mentioned. Some sticked to one or two while others stopped playing constantly a long time ago, only to play when a new expansion releases or stopped playing MMOs altogether...
We all have different reasons for being here. Some are interested in Ashes because they are ''MMO junkies'' who play literally every MMORPG in the market without exception or any set standard (except
P2W, that's the red line). Some want this game to be their ''next big thing'' so they associate Ashes with their past MMORPG experiences while others are excited for something fresh and new. One may of course, have all or same of those reasons combined.
With what I've gathered from the currently small, but highly active Ashes community, I listed a number of things that make the genre the way it is now. These are basically what hold a considerable amount of people from enjoying the MMOs in the market:
- Hand holding which is the main issue for many
- Mediocre stories in story based MMOs
- Pay to win
- non-immersive worlds (includes many things)
- PvP being afterthought and even then giving no real reason to participate in it
- Almost no real challenge in quests
- Too simple dungeons/raids until the end game
- Too slow/too fast, unstrategic/unengaging combat
- Unappealing UI
- No real meaning or consequences to your actions
- Almost no risk involved other than RNG elements
Ashes promises solutions to all these issues with its five main design pillars which are
Engaging and Immersive Story, a Reactive World, Player Interaction, Player Agency, and Risk vs Reward. More details can be found here for new comers:
https://ashesofcreation.wiki/Design_pillars
Without doubt, Ashes of Creation will succeed in being one of the top 5 most popular MMORPGs in the market, if it can deliver what's been promised. The concept of it alone had led to 40k+ people backing the game with 700k+ registered accounts. Although it is awesome that these issues will finally be addressed, what I mean by the 'true potential' of Ashes isn't the sheer number of people playing it but something far greater - being an example of a ''successful MMORPG'' therefore changing the genre for good. I just think of the MMOs, 10 years from now that may try and copy or perhaps even improve the mechanics of Ashes..and that gets me excited all over again 🙂 It may seem too early to even type these and all of this is based on the scenario that the game does successfully launch with full compliance to its design pillars and non P2W stance but I believe Intrepid can bring the change to this genre and help it return to its glory days with its extremely talented and dedicated developers 🐝💚
What are your thoughts on this glorious Ashes Community - to what extent do you agree or disagree with me?