Wandering Mist wrote: » consultant wrote: » Reason I said study cause really cannot put into words what some of the aibliities effects are. you Could in fact go through all abilities for all champions in 200 minutes easy just by choosing the option to do so on champions sreen with out really playing. But It is more about very specific game mechanics like already mentioned Sions charge ability Decimating Strike. Easy to avoid so better to use it when toon is slowed or stunned or rooted. But also you can start casting in an area a player is going into like when being chased. So if you cast ability in front of toon on low health making it nearly impossible to run away so toon dies. The very nature of the ability gives the toon some strategy to learn. Real simple in fact. Real simple is lot better than no strategy. Another thing would like to mention is there are some narrow places in the jungle so if some one is chasing you start casting it and they have no were to go but away from you. Thing is I am talking about ONE ability I cannot post about every ability. Think it would have some value playing and studying the game from design point of view. Paragon tried to make a 5v5 moba and they flopped. And that was Epic games triple AAA studio. So not recommending cloning. But worth taking a look at. Abilities like Sion's Q work because of how the map is designed and how the fog of war works. As you noted, out in the open Sion's Q is ridiculously easy to dodge unless you are already cc'ed by another ability. What makes it threatening is being faced with it in a narrow corridor or Sion using it in bushes where you can't see him casting it. The same applies to things like Fiddlesticks ultimate. I really can't imagine these types of charge up abilities working in an mmorpg where you can clearly see everything that is going on.
consultant wrote: » Reason I said study cause really cannot put into words what some of the aibliities effects are. you Could in fact go through all abilities for all champions in 200 minutes easy just by choosing the option to do so on champions sreen with out really playing. But It is more about very specific game mechanics like already mentioned Sions charge ability Decimating Strike. Easy to avoid so better to use it when toon is slowed or stunned or rooted. But also you can start casting in an area a player is going into like when being chased. So if you cast ability in front of toon on low health making it nearly impossible to run away so toon dies. The very nature of the ability gives the toon some strategy to learn. Real simple in fact. Real simple is lot better than no strategy. Another thing would like to mention is there are some narrow places in the jungle so if some one is chasing you start casting it and they have no were to go but away from you. Thing is I am talking about ONE ability I cannot post about every ability. Think it would have some value playing and studying the game from design point of view. Paragon tried to make a 5v5 moba and they flopped. And that was Epic games triple AAA studio. So not recommending cloning. But worth taking a look at.
noaani wrote: » Wandering Mist wrote: » consultant wrote: » Reason I said study cause really cannot put into words what some of the aibliities effects are. you Could in fact go through all abilities for all champions in 200 minutes easy just by choosing the option to do so on champions sreen with out really playing. But It is more about very specific game mechanics like already mentioned Sions charge ability Decimating Strike. Easy to avoid so better to use it when toon is slowed or stunned or rooted. But also you can start casting in an area a player is going into like when being chased. So if you cast ability in front of toon on low health making it nearly impossible to run away so toon dies. The very nature of the ability gives the toon some strategy to learn. Real simple in fact. Real simple is lot better than no strategy. Another thing would like to mention is there are some narrow places in the jungle so if some one is chasing you start casting it and they have no were to go but away from you. Thing is I am talking about ONE ability I cannot post about every ability. Think it would have some value playing and studying the game from design point of view. Paragon tried to make a 5v5 moba and they flopped. And that was Epic games triple AAA studio. So not recommending cloning. But worth taking a look at. Abilities like Sion's Q work because of how the map is designed and how the fog of war works. As you noted, out in the open Sion's Q is ridiculously easy to dodge unless you are already cc'ed by another ability. What makes it threatening is being faced with it in a narrow corridor or Sion using it in bushes where you can't see him casting it. The same applies to things like Fiddlesticks ultimate. I really can't imagine these types of charge up abilities working in an mmorpg where you can clearly see everything that is going on. This kind of thing could work well in an MMO if concealment were a thing. While fog of war is not a good fit, concealment (whether in foliage, shadows or similar) could work. Not that I'm saying this is something that should happen in Ashes, as I'd somewhat assume a system like this would need to be a part of the original design of the game in order to work.
Wandering Mist wrote: » noaani wrote: » Wandering Mist wrote: » consultant wrote: » Reason I said study cause really cannot put into words what some of the aibliities effects are. you Could in fact go through all abilities for all champions in 200 minutes easy just by choosing the option to do so on champions sreen with out really playing. But It is more about very specific game mechanics like already mentioned Sions charge ability Decimating Strike. Easy to avoid so better to use it when toon is slowed or stunned or rooted. But also you can start casting in an area a player is going into like when being chased. So if you cast ability in front of toon on low health making it nearly impossible to run away so toon dies. The very nature of the ability gives the toon some strategy to learn. Real simple in fact. Real simple is lot better than no strategy. Another thing would like to mention is there are some narrow places in the jungle so if some one is chasing you start casting it and they have no were to go but away from you. Thing is I am talking about ONE ability I cannot post about every ability. Think it would have some value playing and studying the game from design point of view. Paragon tried to make a 5v5 moba and they flopped. And that was Epic games triple AAA studio. So not recommending cloning. But worth taking a look at. Abilities like Sion's Q work because of how the map is designed and how the fog of war works. As you noted, out in the open Sion's Q is ridiculously easy to dodge unless you are already cc'ed by another ability. What makes it threatening is being faced with it in a narrow corridor or Sion using it in bushes where you can't see him casting it. The same applies to things like Fiddlesticks ultimate. I really can't imagine these types of charge up abilities working in an mmorpg where you can clearly see everything that is going on. This kind of thing could work well in an MMO if concealment were a thing. While fog of war is not a good fit, concealment (whether in foliage, shadows or similar) could work. Not that I'm saying this is something that should happen in Ashes, as I'd somewhat assume a system like this would need to be a part of the original design of the game in order to work. I think it's pretty much guaranteed that there will be stealth-type mechanics in Ashes, but what is your opinion on abilities that can grant stealth to allies? I've only seen a couple of games that do this and given how strong group stealth is, these abilities are usually very limited and so become very niche in their application.
Atama wrote: » Group stealth would be cool in PvP if it had three limitations... 1) It only works at a distance; if any member of the group gets within a certain range (let’s say close enough for a medium range attack or charging attack/leap) of an enemy, then stealth is broken. 2) An attack from anyone in the group breaks everyone’s stealth. 3) Everyone in the group has to stay within a certain distance of the person providing stealth, and anyone who gets too far away breaks stealth (but everyone else stays stealthy). In that case it could be useful for carefully crossing a battlefield to position people, or set up for a barrage of sniping, but doesn’t allow you to deliver a whole group to surround an unaware enemy or do a mass Zerg ambush.
consultant wrote: » At this point do not see doing 5v5 in Ashes of Creation. Maybe that is part of the reason there is no 5v5 bracket in WoW. Just makes sense to do it In League. Buy hey If Ashes of Creation can rise to the occasion and out do them Good for Them.
eague is maked by the chinese tencent and for me, the amount of occult in that game was overwhelming.
Also their marketing and targetting is definitely aimed at kids and furries.
I wouldn't want to attract all kinds of toxic playerbase league does.
What I would take inspiration though, is, because i think intrepid already was inspired by that but i hope it will continue, the Settlers. Now it is amazing game with an amazing player base. Also travian, a browser game, slightly p2w buy almost everyone pays, but it has amazing diplomatic and war mechanic. Just giving players the tools, it can create scenarios better than knights of the old republic, or like star control origins. What i had in mind when i backed ashes, was that it is The Settlers mmorpg. I hope it stays that way. We do not need league which is a bad simplification of many things (like a pirate gankplank that doesn't even use a ship. Don't do that, introduce real pirate ships instead)
consultant wrote: » Well think Intrepid Studios should make some attemp to gets its piece of the pie in this bracket being as it is so huge a acommunity.
consultant wrote: » But if they do not focus on it as you say then well probably get unfocused results.
consultant wrote: » So basically you are saying pvp maps are to much for Ashes of Creation to do.
consultant wrote: » Subset of players that play MOBAs that are not limited to 5v5 brackets is...........drum role pls.............Way over 100 million players.