Since the mounts will have core abilities and stats, how will the mounts gain experience or levels? We really appreciate the communication. Thank you to the whole team for an exciting game!
In regards to quest, will there be cutscenes as part of the main or important quests like those scene in SWOTR ? Also will there be dialogue options that totally change the outcomes of quests depending on players choices?
I only have one question and it's more of a QoL for some players. Being an NA player I don't really have any worries for the connection and such, but I know Aussies and some other countries around the OCE region, is IS looking for a better option than a Singapore server?
Hello,
I am curious if world events, like waking up a dragon because a city leveled up, will be a one time event or if the event will repeat.
Thank you!
Will enemy A.I be reactive to our skills or just auto attack. Ex: Mage powers up strong incoming attack will A.I know to get out of the way or block the attack? Thanks!
Hi intrepid team, are you going to add character statistics?
Where each one can create his own different pg from another player ... otherwise the Italian community will not be very obsessive.
"We prefer quality over graphics"
My question pertains to Bards. Is the plan to make instruments equipable items, or is the bard going to focus on dance/writing/singing? I know the icon had a quill, so I wanted to confirm. Also, when can we see some of the Bard skills?
Will be daily quests different every day or they will become a routine "work" that everyone just has to accomplish in order to get some extra experience?
Will there be any feature in a high level Divine node that allows a corrupted player to let’s say pray at a tier 5/6 Alter, and regain their full stats?
No trolling me with air fishing gestures this time @Steven Sharif & @Jeffrey Bard July 28, 2017 Live Stream
Will there be bounty's for one of a kind legendary fish via Node or Near by Taverns for skilled fishers to go out and hunt or contest over? If so do you have a theory on what kind of rewards you could get for completing them?
Hey, me again.
#1: Will there be a few for renting the wagon for a caravan, or do you first have to craft it yourself?
#2: Will there be GM present to seal "big deals" so major gamechangeing Trades won´t end in a scam, or will you provide a central NPC System for that term? Or are there yet any thougths about this?
Do you have any plans or ideas for keeping all talents/specs/builds relevant in a way that there's not going to be a "one build to rule them all" mindset? The one thing that I always worry about is having really cool talents or abilities become irrelevant because of this, and then not being able to play a preferred build because dps healing etc isn't good enough to other players.
But I do think upgradable and customized talents (like you are planning) and skills are good ways of breaking build molds I was just curious if you had any ways to further make all builds consistently special and useful.
Also I'm a Full-Stack Web Dev and just about to apply! I just saw today that you posted more positions a few weeks ago! Hope I'm not too late, this has been my dream company for almost a year now!
Can you lease out in node static housing?
For example if I owned a house that I didn't want to use for my self but I didn't want to sell could I just form a lease contract with someone and have them pay me periodically?
Will there be rewards for exploration? secret areas with chests or unique mobs or simply objects to collect to give stat boosts or will it simply be achievement-driven?
It would be cool if these areas were accessed through knowledge gained second hand in the world or by solving a riddle or such.
Will there be rewards for exploration? secret areas with chests or unique mobs or simply objects to collect to give stat boosts or will it simply be achievement-driven?
It would be cool if these areas were accessed through knowledge gained second hand in the world or by solving a riddle or such.
Thanks again all for chiming in to provide all your awesome questions - after going through them all, wanted to cover a few answers for stuff we may have mentioned previously:
Good morning, do you plan to use strategically located servers so that the entire North American region will enjoys a ping as low as possible, both the west coast and the eastern of United States, Canada and Mexico.
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unknownsystemerrorMember, Phoenix Initiative, Royalty, Kickstarter, Alpha One
@Lunadelmarw If you scroll up, you will realize the submissions were closed yesterday and responses to already answered questions like yours were generated. Enjoy the Livestream.
Thanks again all for chiming in to provide all your awesome questions - after going through them all, wanted to cover a few answers for stuff we may have mentioned previously:
let's say that at each level I receive 10 points and that I have to distribute these 10 points in the category I want.
If I want to make a pg focused on strength then I put strength, if I want to make a balanced pg I use strength and defense, if I want to do it only in defense I will do it like this.
the characteristics should be: intelligence = magic attack.
wisdom = healing power.
strength = physical attack.
dexterity: defensive power
evasion: evasive power.
accuracy: power of precision.
ect ect.
Comments
In regards to quest, will there be cutscenes as part of the main or important quests like those scene in SWOTR ? Also will there be dialogue options that totally change the outcomes of quests depending on players choices?
Thanks for your time.
I am curious if world events, like waking up a dragon because a city leveled up, will be a one time event or if the event will repeat.
Thank you!
Where each one can create his own different pg from another player ... otherwise the Italian community will not be very obsessive.
"We prefer quality over graphics"
Will the buildings have working light switches?
Will there be bounty's for one of a kind legendary fish via Node or Near by Taverns for skilled fishers to go out and hunt or contest over? If so do you have a theory on what kind of rewards you could get for completing them?
Guild: The Empire
Rank: Lord General
Role: Officer
Link: https://discord.gg/BUDD8E
#1: Will there be a few for renting the wagon for a caravan, or do you first have to craft it yourself?
#2: Will there be GM present to seal "big deals" so major gamechangeing Trades won´t end in a scam, or will you provide a central NPC System for that term? Or are there yet any thougths about this?
But I do think upgradable and customized talents (like you are planning) and skills are good ways of breaking build molds I was just curious if you had any ways to further make all builds consistently special and useful.
Also I'm a Full-Stack Web Dev and just about to apply! I just saw today that you posted more positions a few weeks ago! Hope I'm not too late, this has been my dream company for almost a year now!
- Joshua Edgerton
For example if I owned a house that I didn't want to use for my self but I didn't want to sell could I just form a lease contract with someone and have them pay me periodically?
We'll see you at 11AM PST tomorrow for our live stream!
It would be cool if these areas were accessed through knowledge gained second hand in the world or by solving a riddle or such.
Ohhhhhhh, so close! X'D
@CMKalez - You can check out the planned artisan classes here, and plans for what will be in A1 here.
@The Talking Fish - You can check out more details on fishing (including UI/artwork that may cover some of your questions) here.
@enthar111 - You can read more about player-managed NPCs (including mercenaries) here.
@Monarch - You can meet all of the races and start to see all of their artwork and designs so far here.
@Nexler - You can check out what we have planned for Alpha 1 here.
@Karthos - The offer is much appreciated, but we'll give ya a heads up once we've moved!
@Catspurr - You'll start to see more of the character creator as we head into Alpha 1.
@dailo and @Ravudha - The rest of the "Know Your Nodes" blogs are still on the way; in the meantime you can read more on what we've discussed for military and divine nodes here.
@Briarwel and @Darakris - You can read more about marriage as its been discussed here, to help narrow down your questions more next time!
@Sarevok and @MrLuck - We'll be sharing more details in class blogs as we progress into the next phases of testing; if you have a more specific question in the meantime, please feel free to include it next time!
@damonicus and @paradax - You can read more about the augment system (and how it will customize your skills) here.
@nightragner - We answer 20-30 questions during every single monthly live stream, and additional blogs are still in the works! We'll be looking to gather that kind of feedback closer to the time when you've actually got your hands on the systems, vs. providing feedback on simply our designs
@Aestin - You can read more about telegraphs here.
@George Black - We've got our Dev Discussion topics all ready for the rest of the year! We'll be asking for your feedback/thoughts around enchanting as we get closer to your hands-on testing of those systems
@tsuzor - You can read more about world/raid bosses here, including those that will be in open world dungeons and raids.
@morfthegreat - What you're currently seeing is WIP, and as you help us test combat & effects in Alpha 1 and beyond we'll gather additional feedback!
@Albatross - You can read more about banking and warehousing here.
@kryprim - We've been sharing the mounts, pets, etc. as they've been getting made during our live streams, so you can watch the process from start to finish!
@lifetree - You can read more about gear enhancements like power stones/runes here.
@Ascyll - As skills are still WIP, I'm sure we haven't seen all mobility/class mobility options quite yet!
@Hydrilla - You can read more about quests (including collection quests) here.
@AntVictus - You can see what regions we plan to support here.
@FrancescoVendetta - If you could be a bit more specific about "character statistics", I can try to help answer more next time
@joint - You can read more about our philosophy on daily quests here.
@disobedient - We'll be sharing more details on some of the benefits divine nodes provide in upcoming "Know Your Nodes" blogs!
@Odyssey - You can read more about where we've discussed rentals and leasing here.
@darkseraph - You can read more about loot tables here.
let's say that at each level I receive 10 points and that I have to distribute these 10 points in the category I want.
If I want to make a pg focused on strength then I put strength, if I want to make a balanced pg I use strength and defense, if I want to do it only in defense I will do it like this.
the characteristics should be: intelligence = magic attack.
wisdom = healing power.
strength = physical attack.
dexterity: defensive power
evasion: evasive power.
accuracy: power of precision.
ect ect.