Wandering Mist wrote: » I'd expect every raid boss to have some lore behind it as a bare minimum, otherwise what is the point in fighting it? Often though what gives a boss personality isn't what they do in the fight itself, but the events leading up to the fight. Facing off against the Lich King in WoW was a huge deal because of everything he had done throughout the history of the franchise. Seeing him for the first time in the raid fired up the passion inside me because I remembered all the terrible things that the Lich King had done across multiple games over the span of 6 years. Much like any antagonist in films, books or TV, if you want to your boss fight to have a meaningful impact you need to set them up properly beforehand.
noaani wrote: » Wandering Mist wrote: » I'd expect every raid boss to have some lore behind it as a bare minimum, otherwise what is the point in fighting it? Often though what gives a boss personality isn't what they do in the fight itself, but the events leading up to the fight. Facing off against the Lich King in WoW was a huge deal because of everything he had done throughout the history of the franchise. Seeing him for the first time in the raid fired up the passion inside me because I remembered all the terrible things that the Lich King had done across multiple games over the span of 6 years. Much like any antagonist in films, books or TV, if you want to your boss fight to have a meaningful impact you need to set them up properly beforehand. Completely agree. Actual bosses should have their actions and influence introduced to players at least months - but ideally years - before players meet the boss itself.
zabild wrote: » noaani wrote: » Wandering Mist wrote: » I'd expect every raid boss to have some lore behind it as a bare minimum, otherwise what is the point in fighting it? Often though what gives a boss personality isn't what they do in the fight itself, but the events leading up to the fight. Facing off against the Lich King in WoW was a huge deal because of everything he had done throughout the history of the franchise. Seeing him for the first time in the raid fired up the passion inside me because I remembered all the terrible things that the Lich King had done across multiple games over the span of 6 years. Much like any antagonist in films, books or TV, if you want to your boss fight to have a meaningful impact you need to set them up properly beforehand. Completely agree. Actual bosses should have their actions and influence introduced to players at least months - but ideally years - before players meet the boss itself. Yes for most end game bosses I am talking about dungeon bosses and the random elite mob you may find in delves,camps and the wild, obviously endgame bosses should be set with lore far before you even meet them I talking about all bosses
Ravudha wrote: » One day, I want to see a raid boss that can simply be bribed...there are players amassing vast fortunes and nothing to spend them on!