Gimlog wrote: » I'm worry of the fact that Steven said lvl 50 could be reached in 45 days ... It make me think that most of the early crafted stuff won't be buy because lvl would rise to quickly and only late lvl stuff will be worth to be bought.
Muro wrote: » Rather than just rub their hands together after having materials in the bags and instantly creating an item I want crafting to be a bit longer process for the character. I want there to be stages in making gear and on each stage you could do things a little bit differently than other players. I'd like crafting recipes to only give a basic advice on how to make a piece of equipment so people would have to do a lot of experimenting on their own to get the best results. Also crafting a legendary should have high risk so that players and guilds will seek out the top crafters to do them. I'm also interested in your crafting guild.
Damokles wrote: » I wonder how many resources a boss like the elder dragon actually produces. He is as tall as a small mountain after all xD
Ventharien wrote: » I love it when games give the chance for you to become famed through crafting. It's pretty common for 3 or 4 names to be known in pvp circles, but being able to be known as a great blacksmith or jewelcrafter is awesome!
midgard wrote: » Muro wrote: » Rather than just rub their hands together after having materials in the bags and instantly creating an item I want crafting to be a bit longer process for the character. I want there to be stages in making gear and on each stage you could do things a little bit differently than other players. I'd like crafting recipes to only give a basic advice on how to make a piece of equipment so people would have to do a lot of experimenting on their own to get the best results. Also crafting a legendary should have high risk so that players and guilds will seek out the top crafters to do them. I'm also interested in your crafting guild. yes the experiments will be fun for like 1 or 2 months and then we all just look up wikki to make the "best" one . example : its great if you can have studded leather whith iron or copper or silver or bone or watever other material you can find studs . but once thy are all made and you check thyr stats you will have 1 come out as the "best" and all will make those . baring of cource fashion choice becous the leather ( black panther skin ) armor whith bone studs just looks so cool . olso please no minigames while crafting . i do not want to lose most of my crafting supplies becous i am bad at DDR games .
leonerdo wrote: » So yeah, for all the monthly Q&A sessions, from now until we hear more about it, I'm gonna be pestering Intrepid about the gathering system. (I'm slightly more concerned about gathering than crafting, so I'll let someone else ask about crafting.)
leonerdo wrote: » Crafting = Look at recipe, buy/gather materials, go to crafting station, (maybe choose some additional stats to tweak the result), press button to initiate craft, wait for bar to fill up.
noaani wrote: » However, the full crafting system - if you consider that to be everything from the the procurement of raw materials up to crafting the finished item - is fairly complex and involves people that enjoy mindless harvesting, people that enjoy PvP, people that enjoy PvE, and people that enjoy different aspects of crafting itself.
leonerdo wrote: » noaani wrote: » However, the full crafting system - if you consider that to be everything from the the procurement of raw materials up to crafting the finished item - is fairly complex and involves people that enjoy mindless harvesting, people that enjoy PvP, people that enjoy PvE, and people that enjoy different aspects of crafting itself. I mean you're right, and I don't want to make this a bigger deal than I've already made it. There's plenty of fun aspects of the game which are related to crafting and gathering. But to think that the actual crafting and gathering actions, the two parts of the game which actually require a leveled-up artisan class, will be so bland? It's kinda anti-climatic. And yet I know some people who would still be proud of maxing out their artisan class, just because they spent so much time (and money) on it, and now they can make whatever they like. I just want to give those people a slightly more enjoyable experience as they grind their way up.
Damokles wrote: » I have to agree with @ferryman . I myself will aim to be a gatherer/crafter first and a pve raider second. Mini games would be interesting in gathering at the beginning, but they will make you angry after mining the 500th resource.