Damokles wrote: » I have to agree with @ferryman . I myself will aim to be a gatherer/crafter first and a pve raider second. Mini games would be interesting in gathering at the beginning, but they will make you angry after mining the 500th resource.
Ventharien wrote: » I think Mini Games translate better to crafting, than to gathering. You craft far less than you end up gathering, so even repetitive ones are easier to tolerate. Maybe a better system would be to add a mini game randomly to nodes that if completed successfully gives you either a rarer resource, think gems in an ore vein, or a bonus lump of the same material. That wasy it could break the monotony of mass gathering, instead of adding another layer of it.
Damokles wrote: » Ventharien wrote: » I think Mini Games translate better to crafting, than to gathering. You craft far less than you end up gathering, so even repetitive ones are easier to tolerate. Maybe a better system would be to add a mini game randomly to nodes that if completed successfully gives you either a rarer resource, think gems in an ore vein, or a bonus lump of the same material. That wasy it could break the monotony of mass gathering, instead of adding another layer of it. I have to agree that a mini game would be better for crafting. They could even increase the depth of the mini game with the rarity of the crafted item. Common - no mini game Uncommon - 5-10sec mini game Rare - multiple different short mini games Epic - multiple different mini games of varying difficulty Legendary - tons of mini games for each little step, with extremely demanding difficulty
mcstackerson wrote: » Damokles wrote: » Ventharien wrote: » I think Mini Games translate better to crafting, than to gathering. You craft far less than you end up gathering, so even repetitive ones are easier to tolerate. Maybe a better system would be to add a mini game randomly to nodes that if completed successfully gives you either a rarer resource, think gems in an ore vein, or a bonus lump of the same material. That wasy it could break the monotony of mass gathering, instead of adding another layer of it. I have to agree that a mini game would be better for crafting. They could even increase the depth of the mini game with the rarity of the crafted item. Common - no mini game Uncommon - 5-10sec mini game Rare - multiple different short mini games Epic - multiple different mini games of varying difficulty Legendary - tons of mini games for each little step, with extremely demanding difficulty Would crafters really like that though? After everything you went through to get the materials, to have it all come down to mini-games? Crafting/gathering is usually a more passive form of gameplay where combat is more active. I don't know if giving every aspect of the game an active component would be a good thing. I'm fine with there being an active component in some professions where they can create something that fits but don't think every craft needs to require some kind of mechanical skill. Would exploring be more fun if we made the player do a mini game to walk around? Maybe if they fail they could trip or stub their toe.