Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
No it definitely has player collision outside of safe zones, or at least it did when I played and that would be a very strange thing to change.
they did
I was thinking the same exact thing. I’m glad I’m not the only one thinking this way.
Formerly T-Elf
It requires a different mindset to make work. People are going to be naturally spread out so I highly doubt it'll be much of a issue.
So your opinion is that CD will force PvE people to spread out instead of congregate at one point.
Just like it does in PvP.
Or heaven forbid, come back later when it is a more quiet time with less people to choke access.
Just imagine if you had to queue and be given quests in a sequential manner too, rather than parallel
For me its essential for PvP as shield walls, denail of access, choking, funneling and effectively managing AoE radius of effect.
This is situational/environmental awareness/impact, that enables tactics outside of simply playing whack-a-mole. I think choking/funneling is a necessity for effective zerg busting too. Then there is the literal controling the battelfield of open field warfare.
I think there may also be a roleplay intimidation game play argument to it as well.
Deliberately bumping people outside of dualing that are considered in-game antagonists, if not outright enemies. Maybe instigating AI guard intervention if within range.