Nagash wrote: » All I can say is thank goodness for life time sub
Lalli wrote: » Nagash wrote: » All I can say is thank goodness for life time sub I know right! If only I had as much time to play Ashes like I did when I was playing Runescape growing up lol
leonerdo wrote: » All of those groups are served by having a slightly lower (but time-limited) financial barrier-to-entry.
noaani wrote: » leonerdo wrote: » All of those groups are served by having a slightly lower (but time-limited) financial barrier-to-entry. I personally don't think $15 is too much of a financial barrier to try an MMO - especially when that MMO doesn't have a free-to-play option if you do like it. But I agree that friends and family are the way Ashes will gain the most additional subs post launch. Maybe they should have some form of referral program to facilitate this... oh wait.
leonerdo wrote: » noaani wrote: » leonerdo wrote: » All of those groups are served by having a slightly lower (but time-limited) financial barrier-to-entry. I personally don't think $15 is too much of a financial barrier to try an MMO - especially when that MMO doesn't have a free-to-play option if you do like it. But I agree that friends and family are the way Ashes will gain the most additional subs post launch. Maybe they should have some form of referral program to facilitate this... oh wait. For sure, $15 a month for an MMO sub isn't that much to me either. I've always thought MMOs are way more expensive in terms of time rather than money. But that's only because of both my personal interest in MMOs and my middle-class circumstances. But if someone's not a fan of the MMO genre already and they just wanna just try one out for 10 hours, then the $15 starts to matter more. That's the price of a whole indie game, or an old AAA game on-sale. And although $15 is just the cost of a nice meal in urban areas of the US, it can matter a lot more in rural areas and other countries. For people who don't have both the privilege and inclination to play MMOs every day and chat on internet forums about un-released games, one month of MMO game-time might not be very valuable and $15 might be a lot. And the referral program only helps people who already play the game, and encourages them to badger their friends for selfish benefits. It doesn't make the game any better or easier to try for new players. It just does the same job as advertising: putting the product in view of more people (even those who would never want to buy it).
codewarlock wrote: » I'd have to agree with not having a trial version. I feel like having an early "free weekend" or allowing anyone to level up characters up to 20 would just add to competition for land and resources--and let's not forget potential popular character names!
Undead Canuck wrote: » Yes, $15 would be a lot of money for some people. If you can afford high speed internet and / or have a computer capable of running an MMORPG, that amount should be doable. If you cannot afford $15, what are the chances you would have a computer / connection able to run a game like this anyways?
Nagash wrote: » Undead Canuck wrote: » Yes, $15 would be a lot of money for some people. If you can afford high speed internet and / or have a computer capable of running an MMORPG, that amount should be doable. If you cannot afford $15, what are the chances you would have a computer / connection able to run a game like this anyways? Most people here are MMO vets anyway so they know what to expect
Jude wrote: » Good evening. I don't know if this is the right place for my thread but I hope this upcoming MMORPG will have a free trial up to level 20 like World of Warcraft. I was excited when I saw the graphics but I didn't like it when I found out that the game is not for everyone. I don't know why we're in 2020 and there are no new free to play MMORPGs in North America but I don't blame the developers this is their game.