Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
This is somewhat odd, but I agree with everything here.
Dailies are bad (in any sense), rng is bad (in most cases),grinding is fine (if the process is enjoyable).
Making crafting matter is all good, but there is a right and a wrong way to go about that.
Sorry that i didn't made it clear, I just meant that in AA, upgrading gear at this moment in the game was not based on RNG and took extremely long time to max out. Whole entire idea of dailies and weeklies is very repitable and boring. Having the same set of best gear is the worst part of the game design too. However I do believe that if they did add more time and effort into that game, it would have been a lot better.
I like your backwards enrage example, sounds like a nice application. Makes me wanna revisit the boss mechanic thread and just brainstorm something again there.
I can be a life devouring nightmare. - Grisu#1819
I just find it amusing that Archeage went from RNG based gear progression to daily quest based gear progression.
Literally the two worst ways to promote progression in an MMORPG.
That game has so much potential, it's a shame the developers didn't know that it had it.