ekadzati wrote: » Seems to me to be a mistaken belief that everyone should coddle the lowest common denominator.
ekadzati wrote: » I bet that ignore block is another version of 'you must satisfy me or you don't count'. Man, so many one trick ponies. Ah well.
Undead Canuck wrote: » Back to the original question of why say no. Because Steven doesn't want them. It really doesn't matter what opinion anyone other than the game developers have. We are not making the game. Since they are, they get to decide.
ekadzati wrote: » As if explicit developer and publisher statements are taken seriously... p'shaw, say it ain't so. (I'm willing to wager that >90% here think they are going to change development direction or major mechanics of this offering - the foundation assumption being that explicit statements are NOT taken seriously.) Irony? You betcha.
ekadzati wrote: » I just like to keep the reality of "revenue > DPS meters" up front and center for those who forget.
ekadzati wrote: » My little forum puppy is so cute. Looks how well it heels!
Simple behavior economics tells you that a pattern of exclusion over time of a limited market is detrimental to any product that uses it.
(...) These players tend to take enjoyment in destroying other players’ work or see it as their‘task’. Anonymity of the internet facilitates this behavior to some degree since possible social repercussions in real-world repu-tation are absent. For this reason these few individuals tend to cause a lot of offenses to a big number of players. If such a subject is identified by the community (players are very busy in using the forums to keep others up-to-date of the latest offenses), she may receive pre-emptive enemy markings, either by friends of offended friends or by otherwise non-involved players who hap-pen to read the forums. This destructive behavior and the indirect marking mechanism leads to the emergence of ‘public enemies’,i.e. a few characters with a very high in-degree of enemy mark-ings. The strength of positive social ties is likely to be boosted by people who share the same common enemies: “A world that includes self-proclaimed and loudly advertised Evil people run-ning about represents a great boon to those who are hungry tofight for the Good. Without Evil people, who could be Good?”(Castronova, 2005).
grisu wrote: » It is just a very loose interpretation but I could arguably propose that introducing meters might evolve into such an entity classified by the article as "public enemy" that you would simply seperate people into "enemy" networks and "friend" networks which would strengthen the bonds in the groups itself. This in turn would boost lifetime as outlined by the first article.
grisu wrote: » Don't take it too seriously tho. It's just a joke really