leonerdo wrote: » Yeah it's pretty janky-looking. It's a tough problem, and the easy solutions kinda suck, like making the character put their weapon away first (long, mostly-wasted animation), or just never giving duel-wielders skills that require another hand... Making the spell effects/animation USE the weapon rather than replace/overlap it is probably the only way to make it look and feel good. Like a lot of things though, I think that falls into the category of "polish", which means we may not see it fixed for a while (or ever).