Asag wrote: » I personaly belive, that MMORPG games, should have one simple rule. One player = One character ONLY, One account ONLY I know its a bit hardcore in this modern days, but if you think about it from other side... We play MMORPG games, becouse we like to interact with others, we like to trade, build, farm, pvp, go to dungeons with other players... Thats the spirit of MMORPG games. But when game, let people to be self sustain in MMO just becouse they can create different classes with different professions to do it all by them selfs... it somehow kills the meaning to play MMO and they should just play Single player RPG instead...
Atama wrote: » Star Wars Galaxies, at least earlier on, only allowed one character per account per server. If you wanted an alt, you had to make it on a different server. They really wanted to enforce the Rebels vs Imperials flavor of the game, and made it really difficult to be a “spy” for the other side effectively. I admit, I liked it. It was different and refreshing. I wouldn’t object to another MMO with that stance.
noaani wrote: » I'd be all for one character per account myself. One account per player would also be fine with me - but only if Intrepid were able to find a way to enforce it without preventing different people in the same house playing together.
Jamation wrote: » noaani wrote: » I'd be all for one character per account myself. One account per player would also be fine with me - but only if Intrepid were able to find a way to enforce it without preventing different people in the same house playing together. I don't think I could ever get behind this with a locked class system. I always enjoy playing different classes and experiencing the world from "the other side" once I've hit cap, feel confident in my abilities in high end content, and need a break or refresher. I know with this style of game there will be plenty to explore and do once I hit cap compared to most games, but even then sometimes I need something fresh. If I got bored with my class and had to buy another subscription just to try another class, I'd rather just quit the game entirely. If it was a game where you could be every class and every crafter/gatherer on one character I'd be fine with one character since I usually only ever have one to begin with, but they already said that's not what they're going for.
George Black wrote: » Multiboxing according to my experience: Support/bard classess have abililities that improve character stats: buffs. Those buffs last 20minutes. A group of 5-6 friends would create 1 tank, 1 healer, 3-4 combat orientated classes. Those 5-6 friends would log in 5-6 support/bard/gathering characters, have them follow their main char and buff the group once every 20mins. This playstyle chips away from immersion, feels more like a real time strategy game, or something like Dragon Age, Divinity Original Din, Spellforce RPG. People who multibox will obviously progress at a greater pace than those who dont, no comparisson. Organisation needs/skills will go out the window, multiboxing groups will be preferable to other guild members, but wont be as social. Most of all, people who want to play support/bard classes, and characters based on gathering/farming will no longer be welcome in guilds. If me and my friends share a few crafters and buffers why would we want to find an active player, who will demand that we also share our mats, drops, and time to improve his gear/progress. We can just have alts following our msin chars.
Caeryl wrote: » It really shouldn’t be allowed as it’s basically the half-sibling to botting, but there’s no way to prevent it at a software level. I would hope multiboxing trains gets cracked down on though when reported. It looks really bad to have them in a game. Like, sure you paid for the advantage, but just like we don’t want people to be able to pay for stat boosts, I would think that extends to a dislike of being able to pay to speed-level multiple characters at once.
noaani wrote: » It should be pointed out though, that multiboxing isn't related to botting at all. You can bot a single character and you can multibox many characters without botting. There is an association that many players have between the two, but that association that many players have doesn't mean that they are inherently connected.
Atama wrote: » noaani wrote: » It should be pointed out though, that multiboxing isn't related to botting at all. You can bot a single character and you can multibox many characters without botting. There is an association that many players have between the two, but that association that many players have doesn't mean that they are inherently connected. That’s not true. That’s like saying that guns aren’t related to murder. You can murder someone without a gun, sure. And there are many more uses to guns than murder; hunting, self-defense, law enforcement, recreational target shooting, etc. But clearly they are related; it’s a very efficient way to murder someone and it happens all too often. Just as multiboxing is definitely related to botting. It’s much more efficient to farm with multiboxes if you run bot scripts. They are certainly linked. It’s not a reason to ban multiboxing, but you can’t pretend there is no relevance at all. I don’t personally have anything against someone who multiboxes for fun. Have at it, more power to you. You’re definitely doing more than your share to financially support the game. But there’s a stigma for a reason; it is a heck of a lot more cost efficient to multibox and run bots if you’re farming, and they do often go together.
Atama wrote: » it is a heck of a lot more cost efficient to multibox and run bots if you’re farming
Caeryl wrote: » I don’t know if that’s the best comparison, but the entirety of what goes into multiboxing is required for botting. So they are directly linked as said here.
Caeryl wrote: » Regardless of who or what is controlling characters en masse, it would have a markedly detrimental effect of the health of the game economy if one person could reap the benefits of ten+ people.
unknownsystemerror wrote: » They pay their $15 they can do as they like. As long as they are not automating actions through scripts or bots then multi-boxing will be allowed. They have outlined several of the anti-botting features and mechanics they plan to have in game. Will they be effective? Too early to tell, but until they fail, best to give them the benefit of the doubt.