insomnia wrote: » George Black wrote: » insomnia wrote: » George Black wrote: » insomnia wrote: » Ventharien wrote: » insomnia wrote: » I'm a Pve player, but i'm not so certain about the pvp statement. There is a reason where there are pvp servers for some mmo's. It just sucks for those of us that don't care for open world pvp. Hopefully the corruption system will do something towards this. Plus i highly doubt they will make both types of servers, due to the corruption system. Plus Steven has said several times 'risk vs reward'. I also fear the open world dungeons. I think it will be a shitfest. People running in dungeons, killing people why they are fighting a boss, just to be a-holes. You just know some will do it. Those losers that can only get their kick, when they ruin it for others Valid points. But think also of the possible community engagement this opens up. Guard groups/guilds, Nodes ( as in the people of a node) being involved in people doing dungeons. Having non instanced dungeons isn't a new concept after all. It's actually a pretty old one. And things change/evolve. Staic wrote: » Non Instanced Dungeons, you mean like how L2's entire world except 4 sepulchers and festival of darkness was open world - open pvp. And that game was bloody fantastic until various reasons killed it (bots for one). Get your group set, run down to DVC, wipe the group that is already there and take their spot. Get your grind on and wait for them to come back. People are cuddled in too much tissue paper these days. Grow some balls and fight for what you are doing. 'Grow some balls'. What does have to do with anything. If i'm fighting a boss and someone attacks my group. 'growing some balls' wouldn't help at all. You can't be to bright with such a statement. Plus some of also have a life and don't have time to play all day long Mmorpgs require devotion of time. to hardcore mmo's seem to fail, don't they? So because i have a life, i can't play an mmo. That seems ridicules. I'm not saying 2 hours a week is enough. But people got a job, study. Have friends, family, a parter. Do sport etc There are plenty casual mmorpgs out there. AoC wants to do things old style, since that's what the players have been asking for for 10 years. I barely have time to play a proper mmorpg with work and going back to uni. Do you see me trying to shift the blame and trying to make things work for my precious self? No. If I dont have enough time for AoC, a proper mmorpg, Ill go back to instances dungeons and BGs, like ESO or Tera. I wont QQ "I have a life, make this game like the rest of the market" I support the current vision. I got a $500 pack because I cant wait to play a proper mmo. If it doesnt work out FOR ME , it's my fault. This is a topic about what worries you about the game. I just said what worries me about it. Just because you don't share my oppinion, dosen't it mean you have to be an a-hole about it. I'm not crying over it, you trying to change it to "my precious self". It is BS to write that, and only brings negative debates. I can tell you are just an a-hole that can't handle other people have a different oppinion as you. See, the 2 people below you did a proper response to it. It is partly because of toxic people like you, i stopped going to forums, because i didn't want to waste my time, getting into arguments. But for me, it proberly isn't so much about time, now that i think about it. But more that i'm not a PvP player I'm a pve player. But i think this topic has sidetracked. I don't think it was intented to debate about these things, but more just a place where people could write what they were worried about.
George Black wrote: » insomnia wrote: » George Black wrote: » insomnia wrote: » Ventharien wrote: » insomnia wrote: » I'm a Pve player, but i'm not so certain about the pvp statement. There is a reason where there are pvp servers for some mmo's. It just sucks for those of us that don't care for open world pvp. Hopefully the corruption system will do something towards this. Plus i highly doubt they will make both types of servers, due to the corruption system. Plus Steven has said several times 'risk vs reward'. I also fear the open world dungeons. I think it will be a shitfest. People running in dungeons, killing people why they are fighting a boss, just to be a-holes. You just know some will do it. Those losers that can only get their kick, when they ruin it for others Valid points. But think also of the possible community engagement this opens up. Guard groups/guilds, Nodes ( as in the people of a node) being involved in people doing dungeons. Having non instanced dungeons isn't a new concept after all. It's actually a pretty old one. And things change/evolve. Staic wrote: » Non Instanced Dungeons, you mean like how L2's entire world except 4 sepulchers and festival of darkness was open world - open pvp. And that game was bloody fantastic until various reasons killed it (bots for one). Get your group set, run down to DVC, wipe the group that is already there and take their spot. Get your grind on and wait for them to come back. People are cuddled in too much tissue paper these days. Grow some balls and fight for what you are doing. 'Grow some balls'. What does have to do with anything. If i'm fighting a boss and someone attacks my group. 'growing some balls' wouldn't help at all. You can't be to bright with such a statement. Plus some of also have a life and don't have time to play all day long Mmorpgs require devotion of time. to hardcore mmo's seem to fail, don't they? So because i have a life, i can't play an mmo. That seems ridicules. I'm not saying 2 hours a week is enough. But people got a job, study. Have friends, family, a parter. Do sport etc There are plenty casual mmorpgs out there. AoC wants to do things old style, since that's what the players have been asking for for 10 years. I barely have time to play a proper mmorpg with work and going back to uni. Do you see me trying to shift the blame and trying to make things work for my precious self? No. If I dont have enough time for AoC, a proper mmorpg, Ill go back to instances dungeons and BGs, like ESO or Tera. I wont QQ "I have a life, make this game like the rest of the market" I support the current vision. I got a $500 pack because I cant wait to play a proper mmo. If it doesnt work out FOR ME , it's my fault.
insomnia wrote: » George Black wrote: » insomnia wrote: » Ventharien wrote: » insomnia wrote: » I'm a Pve player, but i'm not so certain about the pvp statement. There is a reason where there are pvp servers for some mmo's. It just sucks for those of us that don't care for open world pvp. Hopefully the corruption system will do something towards this. Plus i highly doubt they will make both types of servers, due to the corruption system. Plus Steven has said several times 'risk vs reward'. I also fear the open world dungeons. I think it will be a shitfest. People running in dungeons, killing people why they are fighting a boss, just to be a-holes. You just know some will do it. Those losers that can only get their kick, when they ruin it for others Valid points. But think also of the possible community engagement this opens up. Guard groups/guilds, Nodes ( as in the people of a node) being involved in people doing dungeons. Having non instanced dungeons isn't a new concept after all. It's actually a pretty old one. And things change/evolve. Staic wrote: » Non Instanced Dungeons, you mean like how L2's entire world except 4 sepulchers and festival of darkness was open world - open pvp. And that game was bloody fantastic until various reasons killed it (bots for one). Get your group set, run down to DVC, wipe the group that is already there and take their spot. Get your grind on and wait for them to come back. People are cuddled in too much tissue paper these days. Grow some balls and fight for what you are doing. 'Grow some balls'. What does have to do with anything. If i'm fighting a boss and someone attacks my group. 'growing some balls' wouldn't help at all. You can't be to bright with such a statement. Plus some of also have a life and don't have time to play all day long Mmorpgs require devotion of time. to hardcore mmo's seem to fail, don't they? So because i have a life, i can't play an mmo. That seems ridicules. I'm not saying 2 hours a week is enough. But people got a job, study. Have friends, family, a parter. Do sport etc
George Black wrote: » insomnia wrote: » Ventharien wrote: » insomnia wrote: » I'm a Pve player, but i'm not so certain about the pvp statement. There is a reason where there are pvp servers for some mmo's. It just sucks for those of us that don't care for open world pvp. Hopefully the corruption system will do something towards this. Plus i highly doubt they will make both types of servers, due to the corruption system. Plus Steven has said several times 'risk vs reward'. I also fear the open world dungeons. I think it will be a shitfest. People running in dungeons, killing people why they are fighting a boss, just to be a-holes. You just know some will do it. Those losers that can only get their kick, when they ruin it for others Valid points. But think also of the possible community engagement this opens up. Guard groups/guilds, Nodes ( as in the people of a node) being involved in people doing dungeons. Having non instanced dungeons isn't a new concept after all. It's actually a pretty old one. And things change/evolve. Staic wrote: » Non Instanced Dungeons, you mean like how L2's entire world except 4 sepulchers and festival of darkness was open world - open pvp. And that game was bloody fantastic until various reasons killed it (bots for one). Get your group set, run down to DVC, wipe the group that is already there and take their spot. Get your grind on and wait for them to come back. People are cuddled in too much tissue paper these days. Grow some balls and fight for what you are doing. 'Grow some balls'. What does have to do with anything. If i'm fighting a boss and someone attacks my group. 'growing some balls' wouldn't help at all. You can't be to bright with such a statement. Plus some of also have a life and don't have time to play all day long Mmorpgs require devotion of time.
insomnia wrote: » Ventharien wrote: » insomnia wrote: » I'm a Pve player, but i'm not so certain about the pvp statement. There is a reason where there are pvp servers for some mmo's. It just sucks for those of us that don't care for open world pvp. Hopefully the corruption system will do something towards this. Plus i highly doubt they will make both types of servers, due to the corruption system. Plus Steven has said several times 'risk vs reward'. I also fear the open world dungeons. I think it will be a shitfest. People running in dungeons, killing people why they are fighting a boss, just to be a-holes. You just know some will do it. Those losers that can only get their kick, when they ruin it for others Valid points. But think also of the possible community engagement this opens up. Guard groups/guilds, Nodes ( as in the people of a node) being involved in people doing dungeons. Having non instanced dungeons isn't a new concept after all. It's actually a pretty old one. And things change/evolve. Staic wrote: » Non Instanced Dungeons, you mean like how L2's entire world except 4 sepulchers and festival of darkness was open world - open pvp. And that game was bloody fantastic until various reasons killed it (bots for one). Get your group set, run down to DVC, wipe the group that is already there and take their spot. Get your grind on and wait for them to come back. People are cuddled in too much tissue paper these days. Grow some balls and fight for what you are doing. 'Grow some balls'. What does have to do with anything. If i'm fighting a boss and someone attacks my group. 'growing some balls' wouldn't help at all. You can't be to bright with such a statement. Plus some of also have a life and don't have time to play all day long
Ventharien wrote: » insomnia wrote: » I'm a Pve player, but i'm not so certain about the pvp statement. There is a reason where there are pvp servers for some mmo's. It just sucks for those of us that don't care for open world pvp. Hopefully the corruption system will do something towards this. Plus i highly doubt they will make both types of servers, due to the corruption system. Plus Steven has said several times 'risk vs reward'. I also fear the open world dungeons. I think it will be a shitfest. People running in dungeons, killing people why they are fighting a boss, just to be a-holes. You just know some will do it. Those losers that can only get their kick, when they ruin it for others Valid points. But think also of the possible community engagement this opens up. Guard groups/guilds, Nodes ( as in the people of a node) being involved in people doing dungeons. Having non instanced dungeons isn't a new concept after all. It's actually a pretty old one.
insomnia wrote: » I'm a Pve player, but i'm not so certain about the pvp statement. There is a reason where there are pvp servers for some mmo's. It just sucks for those of us that don't care for open world pvp. Hopefully the corruption system will do something towards this. Plus i highly doubt they will make both types of servers, due to the corruption system. Plus Steven has said several times 'risk vs reward'. I also fear the open world dungeons. I think it will be a shitfest. People running in dungeons, killing people why they are fighting a boss, just to be a-holes. You just know some will do it. Those losers that can only get their kick, when they ruin it for others
Staic wrote: » Non Instanced Dungeons, you mean like how L2's entire world except 4 sepulchers and festival of darkness was open world - open pvp. And that game was bloody fantastic until various reasons killed it (bots for one). Get your group set, run down to DVC, wipe the group that is already there and take their spot. Get your grind on and wait for them to come back. People are cuddled in too much tissue paper these days. Grow some balls and fight for what you are doing.
Cankiie wrote: » The Cash Shop worries me the most. Even if it is just cosmetic. A large part of any RPG related videogames, is the visuals you can put on your character, to make them look cooler the more they grow. A cosmetic shop is most likely going to hinder that for the sake of earning additional cash, more so in times of desperation when people start leaving the game for whatever reason. The gear you'll get in game will get continueously ugly, making you more inclined to pay additional money beyond what is reasonable for the sake of making your character look cool. I'd much rather have a box price of 60 dollars, or less, whatever is needed to make up for the loss in developement plus a little extra, and a sub fee, although it seems to have been common courtesy to offer 1 month free sub with the box price. Rather than risk the very, very likely future that I described... and that is the best case scenario. The more likely reality is that the game is going to turn Pw2; the cosmetic shop sets the stage for this likely result. A better "cosmetic only" cash shop with a subscription fee... would be what Blizzard provide. Sell mounts and mini-pets, not cosmetics designed to be worn by your character.
noaani wrote: » Cankiie wrote: » The Cash Shop worries me the most. Even if it is just cosmetic. A large part of any RPG related videogames, is the visuals you can put on your character, to make them look cooler the more they grow. A cosmetic shop is most likely going to hinder that for the sake of earning additional cash, more so in times of desperation when people start leaving the game for whatever reason. The gear you'll get in game will get continueously ugly, making you more inclined to pay additional money beyond what is reasonable for the sake of making your character look cool. I'd much rather have a box price of 60 dollars, or less, whatever is needed to make up for the loss in developement plus a little extra, and a sub fee, although it seems to have been common courtesy to offer 1 month free sub with the box price. Rather than risk the very, very likely future that I described... and that is the best case scenario. The more likely reality is that the game is going to turn Pw2; the cosmetic shop sets the stage for this likely result. A better "cosmetic only" cash shop with a subscription fee... would be what Blizzard provide. Sell mounts and mini-pets, not cosmetics designed to be worn by your character. @Cankiie What I would suggest, if this is how you feel - is to just make the decision that Ashes has a box price on top of the subscription fee - and also that there are costs associated with DLC. Then, instead of buying the box and buying the DLC, you can put that money towards embers. This will give you enough money in the cash shop to buy anything that really catches your eye. In terms of the likelihood of the game turning P2W - I would say the chances of that are near zero. Most games that do this are a result of pressure being put on the developer and/or publisher from shareholders. All they care about is the bottom line, and they are happy to destroy a product in order to get a bit more money out of it sooner. Intrepid doesn't have shareholders. It is owned by one person, and that person happens to hate P2W games as much as we do.
Lincoln Hawk wrote: » Combat - Obviously the biggest selling point of any game, Im not going to judge it too much off of pre-alpha footage, Im just hoping it will be easy to learn hard to master , and fluid. One of my biggest worries is Intrepid sticking to their vision, I already see people coming in, trying to push an agenda to suit their playstyle. Its especially annoying when there are so many mmo's out there that have done just that, and these players get a game changed for the worst to hop on to the next game. Classes- Just hoping that the class system offers alot of diversity and the augments truly change the base classes.
Aardvark wrote: » Were you in Rift early beta? They actually had a tv commercial "We're not in Azeroth anymore" and yet in I think it was beta 4 a few hundred thousand wow fans came over and got it dastically changed tword wow. They even got the way Rifts worked completely nerfed. This happens in all MMOs when you pull players they come and they bring comments on what they want.
Lincoln Hawk wrote: » Aardvark wrote: » Were you in Rift early beta? They actually had a tv commercial "We're not in Azeroth anymore" and yet in I think it was beta 4 a few hundred thousand wow fans came over and got it dastically changed tword wow. They even got the way Rifts worked completely nerfed. This happens in all MMOs when you pull players they come and they bring comments on what they want. I was super hyped for rift but I ended up finding a game called darkfall and never looked back, but it doesnt surprise me in the least, its something I dont understand, you have a game already why change something that is trying to be different in a market that is desperate for some creativity.
Aardvark wrote: » Simple math which is more money 100% of your small audience or 60% of your small audiance plus 10% of a huge audiance so big it's hard to even put a # on how many people are in it? And that is why almost all games change once they start pulling in people from other games.
Lincoln Hawk wrote: » Aardvark wrote: » Simple math which is more money 100% of your small audience or 60% of your small audiance plus 10% of a huge audiance so big it's hard to even put a # on how many people are in it? And that is why almost all games change once they start pulling in people from other games. Short term Im sure you are right, but long term when all the game hoppers jump onto the next title to bring their ideas to another dev team to become failure and follow many other games to the mmo graveyard. I at least have hope for ashes in this regard though just because of stevens background and the fact he funded the game himself with no suit overlords. Fingers crossed I guess.
Aardvark wrote: » Lincoln Hawk wrote: » Aardvark wrote: » Were you in Rift early beta? They actually had a tv commercial "We're not in Azeroth anymore" and yet in I think it was beta 4 a few hundred thousand wow fans came over and got it dastically changed tword wow. They even got the way Rifts worked completely nerfed. This happens in all MMOs when you pull players they come and they bring comments on what they want. I was super hyped for rift but I ended up finding a game called darkfall and never looked back, but it doesnt surprise me in the least, its something I dont understand, you have a game already why change something that is trying to be different in a market that is desperate for some creativity. Simple math which is more money 100% of your small audience or 60% of your small audiance plus 10% of a huge audiance so big it's hard to even put a # on how many people are in it? And that is why almost all games change once they start pulling in people from other games.
BobbyBick wrote: » I really liked a lot of the things RIFT did, I wish their version of a TLP/Progression server hadn't had so many issues because it's a game I'd love to revisit in these dry times.