Neurath wrote: » Here's a nice little nugget
ReinaldoNS wrote: » Neurath wrote: » Here's a nice little nugget Tanks for the video. I would prefer to have flat enchants instead of gamble +N enchantments. In the video they try to make it looks "optional", but if you can make a piece of gear +10, it will be required if you want to have the best "Big Dragon Sword". Make it RNG, some people will have it with an hour of farm and others with 10 hrs of farm, and worst, have the chance to lose your item and start it again (I hope break the item is not the part of "some RNG" they mention in the video). Keep the RNG only for the drop of required items.
I dislike burning items method aka. gambling way
Leiloni wrote: » ReinaldoNS wrote: » Neurath wrote: » Here's a nice little nugget Tanks for the video. I would prefer to have flat enchants instead of gamble +N enchantments. In the video they try to make it looks "optional", but if you can make a piece of gear +10, it will be required if you want to have the best "Big Dragon Sword". Make it RNG, some people will have it with an hour of farm and others with 10 hrs of farm, and worst, have the chance to lose your item and start it again (I hope break the item is not the part of "some RNG" they mention in the video). Keep the RNG only for the drop of required items. I agree I'm worried about the enchanting system. I definitely believe it'll be like other games where to be competitive you have to participate in the gambling/RNG/gear break risk part of enchanting. It'll be so powerful having a+10 or +15 or whatever that you'll have to try to get there otherwise you are too undergeared to participate. I hate Korean MMO's that do that so I really hope they change it here. There's absolutely nothing fun about that and people complain about those systems in every game that has one. They do by the way say you can break the item if you over-enchant but I'm not sure how far that is.https://ashesofcreation.wiki/Enchanting
Peon501 wrote: » I dislike burning items method aka. gambling way It is a very cringy, cheap, and outdated system. VERY OUTDATED!! They should use wow like system and move on.
Makosi wrote: » Leiloni wrote: » ReinaldoNS wrote: » Neurath wrote: » Here's a nice little nugget Tanks for the video. I would prefer to have flat enchants instead of gamble +N enchantments. In the video they try to make it looks "optional", but if you can make a piece of gear +10, it will be required if you want to have the best "Big Dragon Sword". Make it RNG, some people will have it with an hour of farm and others with 10 hrs of farm, and worst, have the chance to lose your item and start it again (I hope break the item is not the part of "some RNG" they mention in the video). Keep the RNG only for the drop of required items. I agree I'm worried about the enchanting system. I definitely believe it'll be like other games where to be competitive you have to participate in the gambling/RNG/gear break risk part of enchanting. It'll be so powerful having a+10 or +15 or whatever that you'll have to try to get there otherwise you are too undergeared to participate. I hate Korean MMO's that do that so I really hope they change it here. There's absolutely nothing fun about that and people complain about those systems in every game that has one. They do by the way say you can break the item if you over-enchant but I'm not sure how far that is.https://ashesofcreation.wiki/Enchanting Sorry I disagree, the very idea of enchanting something above the point where it can break is the very epitome of fun! You work hard for something and then you make it better or you break it completely so you can work hard for it again, even better if they make crafting NOT 100% success rate, so say you want some really good sword, you gather mats for a week and then you press the craft button and your heart stops for a moment just to see a little message pop - Your craft was successful! Man that's like an orgasm right there, now same with enchanting it's already pretty decent sword at + 7 but you have this scroll do it just go for that + 8 ah man all time stops, bar fills up AND....you got it! Sweet, try to go for + 9 and it breaks into dust but the dopamine rush makes it alright it was fun, now back to grind. Not only this would work as money sink (much better than decay system where you need to break stuff constantly just to fix existing stuff) but it would also keep players grinding as items would break constantly. This is a really good system
Makosi wrote: » Peon501 wrote: » I dislike burning items method aka. gambling way It is a very cringy, cheap, and outdated system. VERY OUTDATED!! They should use wow like system and move on. I haven't played wow, what's their system of enchanting?
Caeryl wrote: » I’d rather not see overenchanted items. If you want ten enchants, you’d best be at a point where you can easily farm for those mats when your gear breaks from unsuccessful overenchanting. The whole point is so people don’t have tons of enchants on their gear with no risk. I’m sure the risk will be reduced with levels into Enchanting, but it should always be present in some way
tugowar wrote: » Peon501 wrote: » I dislike burning items method aka. gambling way It is a very cringy, cheap, and outdated system. VERY OUTDATED!! They should use wow like system and move on. Many of the systems could be considered "outdated." There is a reason that AOC is swinging back to those outdated systems though. They summarize that as Risk vs Reward. Many of these systems will also lead to more social interactions, as well as putting a higher premium on top tier enchanters.
Peon501 wrote: » tugowar wrote: » Peon501 wrote: » I dislike burning items method aka. gambling way It is a very cringy, cheap, and outdated system. VERY OUTDATED!! They should use wow like system and move on. Many of the systems could be considered "outdated." There is a reason that AOC is swinging back to those outdated systems though. They summarize that as Risk vs Reward. Many of these systems will also lead to more social interactions, as well as putting a higher premium on top tier enchanters. How are you going to sell enchants if it is gambling based and your client item gets destroyed?
Aardvark wrote: » Peon501 wrote: » tugowar wrote: » Peon501 wrote: » I dislike burning items method aka. gambling way It is a very cringy, cheap, and outdated system. VERY OUTDATED!! They should use wow like system and move on. Many of the systems could be considered "outdated." There is a reason that AOC is swinging back to those outdated systems though. They summarize that as Risk vs Reward. Many of these systems will also lead to more social interactions, as well as putting a higher premium on top tier enchanters. How are you going to sell enchants if it is gambling based and your client item gets destroyed? Enchant scroll? Enchanter makes a single use scroll that anyone can try to apply ?
Peon501 wrote: » Aardvark wrote: » Peon501 wrote: » tugowar wrote: » Peon501 wrote: » I dislike burning items method aka. gambling way It is a very cringy, cheap, and outdated system. VERY OUTDATED!! They should use wow like system and move on. Many of the systems could be considered "outdated." There is a reason that AOC is swinging back to those outdated systems though. They summarize that as Risk vs Reward. Many of these systems will also lead to more social interactions, as well as putting a higher premium on top tier enchanters. How are you going to sell enchants if it is gambling based and your client item gets destroyed? Enchant scroll? Enchanter makes a single use scroll that anyone can try to apply ? Nah it is the bad vibe on bad vibe gambling mechanisms that discourage players of buying them. I would like a more social wow based system where you talk with your client, negotiate, and enchant their items. You make your clients circle, create discounts for loyal clients, and so on.
Aardvark wrote: » Peon501 wrote: » Aardvark wrote: » Peon501 wrote: » tugowar wrote: » Peon501 wrote: » I dislike burning items method aka. gambling way It is a very cringy, cheap, and outdated system. VERY OUTDATED!! They should use wow like system and move on. Many of the systems could be considered "outdated." There is a reason that AOC is swinging back to those outdated systems though. They summarize that as Risk vs Reward. Many of these systems will also lead to more social interactions, as well as putting a higher premium on top tier enchanters. How are you going to sell enchants if it is gambling based and your client item gets destroyed? Enchant scroll? Enchanter makes a single use scroll that anyone can try to apply ? Nah it is the bad vibe on bad vibe gambling mechanisms that discourage players of buying them. I would like a more social wow based system where you talk with your client, negotiate, and enchant their items. You make your clients circle, create discounts for loyal clients, and so on. So want to use the old wow method...you know the one where every city is spammed nonstop with people selling enchants and it taking forever to find clients....they went away from that garbarge because people hated it.
Peon501 wrote: » Aardvark wrote: » Peon501 wrote: » Aardvark wrote: » Peon501 wrote: » tugowar wrote: » Peon501 wrote: » I dislike burning items method aka. gambling way It is a very cringy, cheap, and outdated system. VERY OUTDATED!! They should use wow like system and move on. Many of the systems could be considered "outdated." There is a reason that AOC is swinging back to those outdated systems though. They summarize that as Risk vs Reward. Many of these systems will also lead to more social interactions, as well as putting a higher premium on top tier enchanters. How are you going to sell enchants if it is gambling based and your client item gets destroyed? Enchant scroll? Enchanter makes a single use scroll that anyone can try to apply ? Nah it is the bad vibe on bad vibe gambling mechanisms that discourage players of buying them. I would like a more social wow based system where you talk with your client, negotiate, and enchant their items. You make your clients circle, create discounts for loyal clients, and so on. So want to use the old wow method...you know the one where every city is spammed nonstop with people selling enchants and it taking forever to find clients....they went away from that garbarge because people hated it. Well, there will always be spammers kicked out of the guild with a bad server rep who doesn't have their client circle, but good enchanters will always be accepted into good guilds. The profession itself as enchanting is very useful in the inner guild communities. Enchanters are respected in their guilds and contribute to guild success in raiding and so on. Guild mate gives mats to enchanter to enchant or buys enchant for its full price. Other guild members also like to buy enchants from well-known enchanters and so on. Ofc they could add generic scrolls for selling in auction houses, but these should be lower tear stuff.