hazardnumberseven wrote: » https://ashesofcreation.wiki/Classes
Srky wrote: » hazardnumberseven wrote: » https://ashesofcreation.wiki/Classes I see you discovered AoC wiki. Good.
hazardnumberseven wrote: » There won't be a best build, it's impossible. The game has so many areas of content, and classes are balanced around group content not 1v1, and around a rock, paper, scissors design. No class can be the best at everything. Every class will have things it is good at, and things it is not so good at. That's intentional.
Aardvark wrote: » hazardnumberseven wrote: » There won't be a best build, it's impossible. The game has so many areas of content, and classes are balanced around group content not 1v1, and around a rock, paper, scissors design. No class can be the best at everything. Every class will have things it is good at, and things it is not so good at. That's intentional. There definately can be build of the month due to balance issues and bugs. I am looking back at AoC where if you unlocked the shield skill but put 0 points in it instead of reflecting back 0% you reflecting back 100% damage. They were unkillable in pvp for like 3 weeks. I am looking at wow when death knights for a few months could not only take on almost any class they could often take on 2-3 people at a time for a few months. Most games just switch from 1 op flavor of the month to the next to the next.
noaani wrote: » Lets assume that is the case - but remember this is an assuption. The best build will likely have some augments to abilities that require a specefic node type, that has a specific religious building and specific social organization building. It will also likely require your guild to take specific options that may not be best for the guild as a whole. Now, if you need religious, social and node type augments to make this assumed "best build", you would need one node of that type at metropolis level, that has that one religious building AND that specific social organization building. There is no guatantee that you will ever have that combination on your server - in fact, it is likely that you wont. So even if (and this is still an assumption) there is one best build, that build may only be available to the population of one node on one server. This is all before we factor in guild options, let alone the impact support classes will have on altering how things go. There are going to be so many variables that no one will be able to point to a single build and claim it as the best for everyone, as not everyone will have access to all augments. You may see people say if you have {this particular set of circumstances} then this would be the best build for you, but that is about it.
hazardnumberseven wrote: » And not everyone will play in the same way. Things become subjective when they're so varied. What's the best 'leveling/pve/pvp' build to you, might be a horrible one to me and the way I play.
mcjenkins wrote: » I'm under the impression that Theory Crafting just won't be easily accessible considering how different everyone's experience will be due to the nodes literally determining what items are available within the game.
Srky wrote: » Path of Exile.