Lincoln Hawk wrote: » Combat - Obviously the biggest selling point of any game, Im not going to judge it too much off of pre-alpha footage, Im just hoping it will be easy to learn hard to master , and fluid. One of my biggest worries is Intrepid sticking to their vision, I already see people coming in, trying to push an agenda to suit their playstyle. Its especially annoying when there are so many mmo's out there that have done just that, and these players get a game changed for the worst to hop on to the next game. Classes- Just hoping that the class system offers alot of diversity and the augments truly change the base classes.
hazardnumberseven wrote: » Blizzard does not provide a 'cosmetic only' cash-shop. You can buy character boosts and gold as well. It doesn't get much more p2w than that.
forsh wrote: » I played EverCrack from 2000-2007 and WoW from 2008 until last year. Both of those games have changed into completely different games that make me regret my time investment. I've been looking for an MMORPG similar to the Golden Age MMORPG-type like early EverQuest and World of Warcraft. I've been following Pantheon since 2015 but it almost seems that will never be released, New World is pushed back into 2021...and I just ran into Ashes of Creation. I'm new here but my immediate worry is that this will be an MMORPG that never gets released because almost no large-scale MMORPGs are released anymore and the excuse I always see in communities is that World of Warcraft killed everything else. I disagree. World of Warcraft died years ago and nothing rose up for players to move over to. There are millions of disenfranchised players that just had nowhere to move to that was worth their time. Hopefully this MMORPG doesn't disappoint. If you build it, they will come....
Cold 0ne FTB wrote: » My only concern with this game is if the developers have gotten too caught up in their own hype and are trying to do too much for the launch of this game. I worry that they become overwhelmed by the magnitude or run out of funding trying to create all these systems.
Azryil wrote: » armando wrote: » I'm worried the game won't come out and quite frankly I had forgotten about it until I saw Asmongold talking about it in a new WoW livestream highlight video of his, so I came back to see if I still had my account. I really hope that guy doesn't decide to play and bring his rabid cult of 12 year olds with him....
armando wrote: » I'm worried the game won't come out and quite frankly I had forgotten about it until I saw Asmongold talking about it in a new WoW livestream highlight video of his, so I came back to see if I still had my account.
Brocknar wrote: » I used to be a huge fan of Wildstar. The game had a true chance of being the next big MMO. Animations looked amazing, the action combat felt great in Beta and the company (Carbine) was very close with the community. Then the launch happened: game crashes, lagging servers, tons of bugs and the "hardcooore" endgame made everyone quit. This is my biggest fear. Do not release a game that is frustrating due to bugs or lag. It will fail, regardless how amazing the features might be.
Nagash wrote: » Azryil wrote: » armando wrote: » I'm worried the game won't come out and quite frankly I had forgotten about it until I saw Asmongold talking about it in a new WoW livestream highlight video of his, so I came back to see if I still had my account. I really hope that guy doesn't decide to play and bring his rabid cult of 12 year olds with him.... agreed, the last thing we need is the new age horde
hazardnumberseven wrote: » My only concern is the game being changed by pressure from all the people who want it to be a PvE title/instanced (safe) content/WoW/etc .. slowly whittling away at player freedom and agency and the immersion of the world, suggesting things that one by one lead us down the path of becoming (just like every single other MMO in existance) more like WoW. Traveling is too hard, I want fast travel waaaah. I want flying mounts, waaaah. I have the IQ of a stupid rock and somehow relate non-consensual PvP to "griefing" waaah! It's not fair people can attack me during pve (safe time), pve content should be instanced waah! I don't want people to attack me unless I permit it/it's a fair fight, strategy and immersion are griefing waaah! I don't ever want to lose anything waaah! This MMO isn't singleplayer enough, waaah! So on and so on .. Every title I've followed through development goes the same way. Every. Single. Time. The carebears and the entitled show up and demand changes, there's A LOT of them so a developer gets greedy/worried and makes those changes, and then no one plays because it's just another shitty clone of a game that already existed somewhere. Obviously, I still have confidence in Steven. He inspires it, even, with the way he talks just like one of us! He's been there and he knows what we want, but it's been SO LONG. It's been 15+ years of utter failure after utter failure, lies, disappointments.. It's so hard not to be jaded and incredibly cynical and even .. angry. Totally disillusioned with the entire gaming industry. Steven is shaping to be my favourite game dev of all time and making a game I'd happily live in and play religiously. Just hearing him speak about the game and MMOs makes me emotional, because I don't remember a time one of US with our values and beliefs was the one in charge. ... But the worry is still there and I think always will be, after what the MMORPG genre has been through.