noaani wrote: » It is worth pointing out that there is not an infinate range on being able to see corrupted players on the map. So, rather than it being a case of the map gets players close and the it is up to the bounty hunter, it is the other way around where the bounty hunter has to get close, and then the map helps out.
diamaht wrote: » Depends upon how close, a red dot on the map is fine for VERY close. However, a red dot within the entire sphere of influence of the node would be way too much.
It comes down to intent, if you want there to be open world pvp (and I don't mean caravans, that is more of a structured pvp) then it needs to be set up as a legitimate game play system that adds content for the BH and PK both.
diamaht wrote: » It comes down to intent, if you want there to be open world pvp (and I don't mean caravans, that is more of a structured pvp) then it needs to be set up as a legitimate game play system that adds content for the BH and PK both.
VexednPerplexed wrote: » I for one am excited to see how this works. I would prefer it if there was some actual mechanic necessary rather than showing up on the map like how WoW implemented it for BFA. Having to actually track down the target would be great.
master wrote: » Am I only one who thinks that there should be 'some' incentive, if even a small one, for players to pk and get corrupted in the first place? If theres a benefit to BHs and not PKers the interaction will probably be a rare one. However, if its too beneficial for both parties that could be abused. In fact. I think Steven might want to look at how possibly the BH system could be abused under the current model they have now. See Runescape's broke Bounty Hunter system. If it's possible for BH person A to have Pker B get deeply corrupted by killing Mutual Friend C, Then A kill B, get reward, rotate and repeat, that could be potentially bad if BH rewards are too beneficial.
Tsukasa wrote: » Not a bad idea but if this got implemented, few things need to be changed. Like corrupted player shouldn't know a hunter's location at all. Or BH doesn't become hostile target until he decided to attack or doesn't lose anything, so he doesn't become the prey. Most people would PK once to steal loot then go kill mobs to remove the corruption ASAP, possibly with guildmates protecting them VS you alone getting harassed.