Hi All
I played allot allot of wow both as elf rogue and human paladin. When it comes to blizzard making a mmo game, they dont f*ck around, its like marval with their avenger movies (goodluck finding something they missed). the PVP maps capture the flag, and capture 3 out of 5 points, 5 vs 5 brawl, fortress siege, and the every 3 hours arena chest open for grabs for anyone passing by.
What i enjoyed was how different the world was for a rogue compared to a solder out on the field, you can basically hold a
- picnic on the battle field while everyone goes nuts around you..
- lay in ambush like a hunter waiting for prey even for 3 hours.
- focus an important squashy in the backline (get in, get out).
- cause choas with utlity spells, being focused and still escape.
- alone i fought 2 paladins for 3 hours as rogue.
- gather information on player positions.
- capture unprotected points of interest.
The absolute best thing about rogues than death knights or any other class was:
- assassin storyline
- two assassins fighting each other was like watching shadows trying to lay the first hit on each other, like two hanzo ninjas fighting in the shadows, you dont know who is winning or loosing and you cant help
Rogues had their own world and way of contributing to world of warcraft. example like how elder scrolls created a world and system for vampires and werewolves.
How will ashes of creation be able to create a world for the rogues?
Is there some sort of rogue system in place, or assassination system? (getting bounties or killing mayors)
Can rogues infiltrate castles during sieges? or have their ninja path way so we all dont get stuck in a meta of tank soldiers and healers is the only route to siege, who ever has the most healers/tanks wins the siege.
Is there a rogue storyline perhaps or dungeon puzzles that needs rogues?
can rogues harass and pick off players trying to contribute node exp in attempt to sabotage their progress, slow it down so their home node gets ahead in terms of exp and leveling?
Anything else you can add that give us more vision on what being a rogue would be like instead of just a hit and run playstyle?