hazardnumberseven wrote: » I think the way they might be doing it (not sure) is that bounty hunters will be able to 'track' the target in a way. Hopefully not just a thing on your map, but also some of where the target has been and stuff they have interacted with. But I agree, would like it to be more of a cool system instead of just 'check map'..
Tsukasa wrote: » Lazyactor wrote: » Tsukasa wrote: » Not a bad idea but if this got implemented, few things need to be changed. Like corrupted player shouldn't know a hunter's location at all. Or BH doesn't become hostile target until he decided to attack or doesn't lose anything, so he doesn't become the prey. Most people would PK once to steal loot then go kill mobs to remove the corruption ASAP, possibly with guildmates protecting them VS you alone getting harassed. But there is not rule saying you have to hunt targets alone as a BH. Thinking logically are you not hunting the scum of the world? These people have engaged in crimes so horrendous it changed their very being. Nothing is beyond them. So logically I wouldn't go out as a solo hoping my target is gonna accept my honorable duel. Me and my seven friends are gonna travel together so we can cover more ground and decimate this scum and take their juicy loot. People would cooperate more for "a friend losing his gear" than for personal gain to one person (BH). The odds of having allies are against BH. The only good side is in a 1v1, they're weakened by a debuff. Scum of the world? In Archeage these "scum" had half the server/faction on their side, if you go against the one scum, they all go against you. I'm not even exaggerating. The power of friendship is real. Of course Ashes will be different. My point is I expect most PKers in non-combatant zone to have at least one friend with them beforehand, it's too common.
Lazyactor wrote: » Tsukasa wrote: » Not a bad idea but if this got implemented, few things need to be changed. Like corrupted player shouldn't know a hunter's location at all. Or BH doesn't become hostile target until he decided to attack or doesn't lose anything, so he doesn't become the prey. Most people would PK once to steal loot then go kill mobs to remove the corruption ASAP, possibly with guildmates protecting them VS you alone getting harassed. But there is not rule saying you have to hunt targets alone as a BH. Thinking logically are you not hunting the scum of the world? These people have engaged in crimes so horrendous it changed their very being. Nothing is beyond them. So logically I wouldn't go out as a solo hoping my target is gonna accept my honorable duel. Me and my seven friends are gonna travel together so we can cover more ground and decimate this scum and take their juicy loot.
Tsukasa wrote: » Not a bad idea but if this got implemented, few things need to be changed. Like corrupted player shouldn't know a hunter's location at all. Or BH doesn't become hostile target until he decided to attack or doesn't lose anything, so he doesn't become the prey. Most people would PK once to steal loot then go kill mobs to remove the corruption ASAP, possibly with guildmates protecting them VS you alone getting harassed.
hazardnumberseven wrote: » Tsukasa wrote: » Lazyactor wrote: » Tsukasa wrote: » Not a bad idea but if this got implemented, few things need to be changed. Like corrupted player shouldn't know a hunter's location at all. Or BH doesn't become hostile target until he decided to attack or doesn't lose anything, so he doesn't become the prey. Most people would PK once to steal loot then go kill mobs to remove the corruption ASAP, possibly with guildmates protecting them VS you alone getting harassed. But there is not rule saying you have to hunt targets alone as a BH. Thinking logically are you not hunting the scum of the world? These people have engaged in crimes so horrendous it changed their very being. Nothing is beyond them. So logically I wouldn't go out as a solo hoping my target is gonna accept my honorable duel. Me and my seven friends are gonna travel together so we can cover more ground and decimate this scum and take their juicy loot. People would cooperate more for "a friend losing his gear" than for personal gain to one person (BH). The odds of having allies are against BH. The only good side is in a 1v1, they're weakened by a debuff. Scum of the world? In Archeage these "scum" had half the server/faction on their side, if you go against the one scum, they all go against you. I'm not even exaggerating. The power of friendship is real. Of course Ashes will be different. My point is I expect most PKers in non-combatant zone to have at least one friend with them beforehand, it's too common. Didn't bother looking for the quote, but I think it was mentioned the PvP penalty from corruption does not apply when the corrupted are fighting the Bounty Hunter. I could be wrong, but that snippet is stuck in my head for some reason.
noaani wrote: » hazardnumberseven wrote: » Tsukasa wrote: » Lazyactor wrote: » Tsukasa wrote: » Not a bad idea but if this got implemented, few things need to be changed. Like corrupted player shouldn't know a hunter's location at all. Or BH doesn't become hostile target until he decided to attack or doesn't lose anything, so he doesn't become the prey. Most people would PK once to steal loot then go kill mobs to remove the corruption ASAP, possibly with guildmates protecting them VS you alone getting harassed. But there is not rule saying you have to hunt targets alone as a BH. Thinking logically are you not hunting the scum of the world? These people have engaged in crimes so horrendous it changed their very being. Nothing is beyond them. So logically I wouldn't go out as a solo hoping my target is gonna accept my honorable duel. Me and my seven friends are gonna travel together so we can cover more ground and decimate this scum and take their juicy loot. People would cooperate more for "a friend losing his gear" than for personal gain to one person (BH). The odds of having allies are against BH. The only good side is in a 1v1, they're weakened by a debuff. Scum of the world? In Archeage these "scum" had half the server/faction on their side, if you go against the one scum, they all go against you. I'm not even exaggerating. The power of friendship is real. Of course Ashes will be different. My point is I expect most PKers in non-combatant zone to have at least one friend with them beforehand, it's too common. Didn't bother looking for the quote, but I think it was mentioned the PvP penalty from corruption does not apply when the corrupted are fighting the Bounty Hunter. I could be wrong, but that snippet is stuck in my head for some reason. You are correct. Corrupted player's combat penalties do not apply when battling bounty hunters.
Neurath wrote: » I think it's safe to say we won't see a shortage of corrupted people.
Grimzar wrote: » How about adding something opposite to BH? Bandits gangs? Players who progress in gangs would have bonuses such as more loot from attacking caravans etc. and also would be tracked/marked by bounty hunters. So the 2 groups of players would feed each other
diamaht wrote: » Another thing I wouldn't mind seeing is variable corruption. Meaning if you are close to a node center the corruption gain is substantial, if you are very far from the center the gain is far less severe. This would create real danger zones between nodes that developed far from each other. The larger the node the further its influence. The location of these dangerous areas would differ from server to server depending on which nodes evolve. Also the location of these bad lands areas would change as new nodes rise and fall. Bandits could find them selves with new hunting grounds when a node collapses under siege and could also find themselves homeless when a previously small node next to them now has room to progress.