Nagash wrote: » Don't people normally hate RNG in games?
Makosi wrote: » Nagash wrote: » Don't people normally hate RNG in games? Yeah and also hate challenges and hate grind and hate pvp and hate real graphics and hate cartoony graphics, hate wow, hate l2...ah man where do even stop. One thing is for sure though devs should never try to please everyone, that is a recipe for a fail as people will always be unhappy. Me, for example, i hate the idea of decay and love idea of RNG Craft.
phdmonster wrote: » Makosi wrote: » Neurath wrote: » There is an escrow system (Might be the wrong name) in which you can approach a crafter and they will craft on the spot. If you want RNG to be added to that then no-one will use the escrow system. People will be aiming for the best gear they can afford/get. RNG just makes 99% worthless and 1% good. Sounds like a lovely reason to level a crafting profession. Not. Oh no it's your crazy side talking again. You can only be master crafter in 1 area, carpentry, swordsmithing, armor smithing whatever, how can crafters ever get useless. If anything RNG craft will always always ensure that crafters are required. Not sure about this escrow system but ideally there will be a way to have my char being able to craft all of his crafts even if i am offline myself as a player, like here are the recipes I can do, here is how much it will cost, here are the resources that you need. We don't even need to talk to each other, you click on my craft book and you click on craft button for whatever you want to craft, i get the fee, resources are taken from your inventory and item if crafted successfully is moved to your inventory. There is no involvement from my side at all. Server determines if your craft was success, fail or mastercraft No, you can master all professions under an Artisan Path (Gathering, Processing, Crafting). It takes a lot of time, but you can do it. That information is on the wikipedia pages for the game. Right under Artisan Mastery https://ashesofcreation.wiki/Artisan_classes
Makosi wrote: » Neurath wrote: » There is an escrow system (Might be the wrong name) in which you can approach a crafter and they will craft on the spot. If you want RNG to be added to that then no-one will use the escrow system. People will be aiming for the best gear they can afford/get. RNG just makes 99% worthless and 1% good. Sounds like a lovely reason to level a crafting profession. Not. Oh no it's your crazy side talking again. You can only be master crafter in 1 area, carpentry, swordsmithing, armor smithing whatever, how can crafters ever get useless. If anything RNG craft will always always ensure that crafters are required. Not sure about this escrow system but ideally there will be a way to have my char being able to craft all of his crafts even if i am offline myself as a player, like here are the recipes I can do, here is how much it will cost, here are the resources that you need. We don't even need to talk to each other, you click on my craft book and you click on craft button for whatever you want to craft, i get the fee, resources are taken from your inventory and item if crafted successfully is moved to your inventory. There is no involvement from my side at all. Server determines if your craft was success, fail or mastercraft
Neurath wrote: » There is an escrow system (Might be the wrong name) in which you can approach a crafter and they will craft on the spot. If you want RNG to be added to that then no-one will use the escrow system. People will be aiming for the best gear they can afford/get. RNG just makes 99% worthless and 1% good. Sounds like a lovely reason to level a crafting profession. Not.
bloodprophet wrote: » phdmonster wrote: » Makosi wrote: » Neurath wrote: » There is an escrow system (Might be the wrong name) in which you can approach a crafter and they will craft on the spot. If you want RNG to be added to that then no-one will use the escrow system. People will be aiming for the best gear they can afford/get. RNG just makes 99% worthless and 1% good. Sounds like a lovely reason to level a crafting profession. Not. Oh no it's your crazy side talking again. You can only be master crafter in 1 area, carpentry, swordsmithing, armor smithing whatever, how can crafters ever get useless. If anything RNG craft will always always ensure that crafters are required. Not sure about this escrow system but ideally there will be a way to have my char being able to craft all of his crafts even if i am offline myself as a player, like here are the recipes I can do, here is how much it will cost, here are the resources that you need. We don't even need to talk to each other, you click on my craft book and you click on craft button for whatever you want to craft, i get the fee, resources are taken from your inventory and item if crafted successfully is moved to your inventory. There is no involvement from my side at all. Server determines if your craft was success, fail or mastercraft No, you can master all professions under an Artisan Path (Gathering, Processing, Crafting). It takes a lot of time, but you can do it. That information is on the wikipedia pages for the game. Right under Artisan Mastery https://ashesofcreation.wiki/Artisan_classes Players must choose a path in the artisan skill tree for each character.[28] Within each of the three parent artisan paths (Gathering, Processing and Crafting) there are different professions. A character may only ever master one of these paths.[29][30] Not quite
Rekkor wrote: » "... so this post is now a pitch to replace item decay in favour of RNG craft." Absolutely not in favour of this "pitch". In my view item decay far out weighs a RNG systems. In fact, based on my experience playing AA and AAU, such a system will kill the game.
Makosi wrote: » Ah i see that must be why there is such opposition, you played these "AA" and "AAU" which most likely sucked and one of the aspects in there was a crafting system similar to what i pitch for and you now are writing it off as a game killing idea Well why not make a counter argument of similar level and introduce you to AO (Atlantica online) and they also have durability(decay) system and look game is unplayable mess now, must be because of this durability right But okay silly stuff aside we really need more info on how exactly item decay will work, if it's not too intrusive then yeah whatever, but if it's literally end game content crippling where I simply cannot afford to take my epic gear out of closet then it will suck big time. I still think if you have it then its yours attitude is better. Right now end game pitch is get your epics so you can break them to repair your existing epics vs craft your epics with mostly positive outcome about 60% chance.