Niraada wrote: » I'm not interested in seeing how hard every single attack hit. I don't think it's particularly useful information. Knowing that someone died by standing in fire though... that's pretty useful. I don't really care how hard the fire hit them.
Niraada wrote: » I care about how much life my tank has, whether he can take another hit without burning a cooldown, who's alive, what cooldowns are still available, where I'm positioned, who's got debuffs, how long until a big hit, and who's running low on mana. Because those are the things *I* need to be aware of to win a fight.
Niraada wrote: » So... I'm still wondering how meters help people execute mechanics and what actually relevant information you're trying to obtain from them.
Kilroko wrote: » Discord
noaani wrote: » Kilroko wrote: » Discord That cesspit of humanity (if it can even still be called humanity) should not be required for anything in game. A far, far better solution is to make combat trackers an optional guild perk, and make them only track the combat of members of that guild. That way, only players that you agree to join a guild with are ever able to track your combat, and the kinds of players that are against having their combat tracked are unlikely to ever consider the kind of guild that would take the combat tracker option. Problem solved.
Kosturko wrote: » So if there is no DPS meter that means that Raids will be way to easy ? Otherwise without logs how can you make a hardcore PvE guild? More importantly, how can you recruit players when you can’t judge anyone’s performance?
noaani wrote: » Niraada wrote: » So... I'm still wondering how meters help people execute mechanics and what actually relevant information you're trying to obtain from them. Trackers help you find out what mechanics you need to execute. Again, in most games, you don't know this going in to the encounter for the first time. If you go in to that dragon fight, you don't know if you actually need to to avoid the breath, it may well be that it is best to heal through it. Until you look in to the possibility, you don't know. Without hard numbers, you can't look in to it. As to the raid dying before 30% consistantly, how do you know which of the mechanics you are not executing properly without a combat tracker? Most encounters have more than one thing going on at the same time, most of which will kill the raid outright if done wrong. A combat tracker is really the only way to know what went wrong.