phdmonster wrote: » In addition, there aren't exactly 64 classes - there are 8 classes and choosing a secondary one changes the gameplay of the primary one a little bit, BUT a Fighter + Rogue is still a fighter, a Fighter + Summoner is also still a fighter.
Namil wrote: » phdmonster wrote: » In addition, there aren't exactly 64 classes - there are 8 classes and choosing a secondary one changes the gameplay of the primary one a little bit, BUT a Fighter + Rogue is still a fighter, a Fighter + Summoner is also still a fighter. Are you sure about that? that's essentially like saying a fighter is a rogue because they use melee weapons, the augments are going to matter enough to the point where each of the subclasses play very differently. I'd argue that there are actually 64 classes rather than just saying 8, especially when it comes to a balancing perspective.
phdmonster wrote: » https://ashes101.com/classes Class balance is for group content only as they want classes to have hard counters. In addition, there aren't exactly 64 classes - there are 8 classes and choosing a secondary one changes the gameplay of the primary one a little bit, BUT a Fighter + Rogue is still a fighter, a Fighter + Summoner is also still a fighter.
Wandering Mist wrote: » That's a very broad assumption given that we know hardly anything about the augments except that they alter your class skills in some way. Sure we have a couple of examples but we have no idea if those are on the more conservative or extreme side.