Netory wrote: » My suggestion would be to have a mix of the two, where every expansion new gear slots are added (bracers, trinket, relic, etc.) something we didn't have a slot for before, or something similiar that would enhance already existing equipment (enchantments, gem socketing, infusions, runes, etc.), along with sidegrades to already existing equipment like: You want your helmet to give you 10 more strength but 10 less agility? Do the new raid. You want your helmet to give you 10 more agility but 10 less strength? Do the old raid. So your items earned from old content should still be considered best in slot in terms of stat amount but then you can get stronger still by doing new content and earning enhancements for your equipment, or by earning new item types to fill in new item slots.
Netory wrote: » I'm not sure if I'm remembering this right, but I think Steven said in one of the interviews that they are planning a gear treadmill for expansions, obviously that's a long time from now and nothing is written in stone, but if they do end up going that route I don't know how to feel about that. On one hand there's GW2's no gear treadmill route where the items you got back in 2012 are still just as good in 2020. The expansions do offer some sense of progression in the form of earning new mounts, unlocking subclasses, cosmetics, achievements, etc. but it's only horizontal progression, and I can earn new equipment but there's always an equal stat trade-off, crit chance in exchange for flat damage, that sort of thing, so at the end of the day I won't have a bigger stick to hit other players with just a different stick and that's not enough of an incentive for me. On the other hand we could go the world of warcraft route where you can get that bigger stick, so you get that bittersweet sense of progression knowing you got stronger but after a few months or a year it would have been for nothing since every new expansion makes old content obsolete and even with its 16 years of game development the world still feels small because the only relevant content is the newest expansion content, and I understand that some players enjoy replaying old content for cosmetics and achievements but one shotting raid bosses is not my idea of fun. My suggestion would be to have a mix of the two, where every expansion new gear slots are added (bracers, trinket, relic, etc.) something we didn't have a slot for before, or something similiar that would enhance already existing equipment (enchantments, gem socketing, infusions, runes, etc.), along with sidegrades to already existing equipment like: You want your helmet to give you 10 more strength but 10 less agility? Do the new raid. You want your helmet to give you 10 more agility but 10 less strength? Do the old raid. So your items earned from old content should still be considered best in slot in terms of stat amount but then you can get stronger still by doing new content and earning enhancements for your equipment, or by earning new item types to fill in new item slots.