Valento92 wrote: » As in Global Cooldown (FFXIV)? Or more hybrid (GW2)? Or highly action-oriented (TERA)? I really don't like global cooldown at all; my ideal combat dynamics are from GW2. Even caster classes can cast/fire spells while moving and it increases the feeling of freedom in a fight. It feels much better than having to sit and cast for all spells, unless there are more insta-cast spells? Obviously strong skills require you to stand still in order to be able to cast but it's mostly free to move, the dynamic is very satisfying. How do you guys prefer? Where do your favorite combat dynamics stem from?
noaani wrote: » ... If I have a caster that is full of instant cast abilities, then I am essentially playing as a magical, ranged rogue.
noaani wrote: » Valento92 wrote: » As in Global Cooldown (FFXIV)? Or more hybrid (GW2)? Or highly action-oriented (TERA)? I really don't like global cooldown at all; my ideal combat dynamics are from GW2. Even caster classes can cast/fire spells while moving and it increases the feeling of freedom in a fight. It feels much better than having to sit and cast for all spells, unless there are more insta-cast spells? Obviously strong skills require you to stand still in order to be able to cast but it's mostly free to move, the dynamic is very satisfying. How do you guys prefer? Where do your favorite combat dynamics stem from? I attempted to play GW2 again a while ago - I played it at launch for a few months and then stopped when there was nothing to do. When I went back, I'd completely forgotten my account details but decided I'd just start up a new account. Started playing the game, and the way combat worked on my Elementalist (iirc), it felt like I was botting. I'd press one button and the spell would repeat cast until the mob died. I honestly felt like I was cheating, it was that easy and boring. I quit for a second time fairly quickly. So yeah, not that.
Valento92 wrote: » If you can cast while moving you could get interrupted, though.
noaani wrote: » If you enjoy all that moving around type stuff, in my opinion, there are classes built around that style of play.
Neurath wrote: » noaani wrote: » If you enjoy all that moving around type stuff, in my opinion, there are classes built around that style of play. PvP will suck balls if some classes can move around and cast but some classes can't. Either all classes should be able to move and cast or no classes should be able to move and cast. I don't mind which option occurs, but, I imagine all classes will have static skills from what I've seen so far. Static skills are fine if all classes have static skills.
Whiskiz wrote: » BDO was terrible because it played like combos from a fighter game, i personally thought was aids. I like to have all my available skills available on the screen to decide from there what to use when and make my own combos, not try to remember which combo of buttons to press after another combo of buttons to make a specific second attack happen etc.
darthaden wrote: » My favorite combat system was BDO, my least favorite combat was BDO.......I'll explain what I mean by that. The fast paced button combo combat was innovative and kept me engaged. Sadly the actual combat simply involved pulling the maximum number of enemies possible and then 1-2 shotting down the entire pack. No mob presented any kind of unexpected challenge. On my witch there was no need to use a specific spell for a specific situation, it was simply whatever spell was off CD would be enough to one shot the entire pack. I think mobs requiring individual tactics to take down and abilities to worry about is FAR more important then whatever the combat system is. The greatest combat system in the world is only fun for so long if your never required to think before you act in combat