Valento92 wrote: » noaani wrote: » ... If I have a caster that is full of instant cast abilities, then I am essentially playing as a magical, ranged rogue. Hmm I understand what you mean and I partially agree. If you can cast while moving you could get interrupted, though. I feel it's very hard to get it right but it's very satisfying gameplay. Elementalist for instance is the most squishy class, it can be good if played right but there are countless windows for melee classes to stun, dazze, or interrupt in any other way, plus the ele toughness/defense isn't high because of that. I think that balance is key. Offering a pleasant gameplay while having balanced classes is for sure the most difficult thing to achieve when developing a game.
noaani wrote: » ... If I have a caster that is full of instant cast abilities, then I am essentially playing as a magical, ranged rogue.
SuperFurrySquirrel wrote: » I love Vermintide 2 combat. Fast, fluid, can block and light/heavy attacks and combos. Something like that would be awesome
BSkitty wrote: » I've been playing GW2 since beta, and after playing WoW, SWTOR, FF14, Wildstar, Archeage, and LOTRO I would have to say my absolute favorite combat systems are GW2 and (was) Wildstar. The combat system in FF14 is the worst for me, because of the GCD and the incredibly slow combat. Obviously I'm a little biased toward a game I genuinely have enjoyed for many years, but the fluidity and satisfaction I get from hitting things in GW2 feels good. It has a nice blend of target required abilities, but lots of abilities can be cast without a target because they rely on the direction you are facing or proximity. Wildstar kind of took that to an extreme with telegraph combat but I remember it being ridiculously fun in PvP because you were going to have a bad time if you couldn't maneuver your character. Between GW2 and Wildstar I simply love the freedom to MOVE AROUND when you want/need to move.
darthaden wrote: » My favorite combat system was BDO, my least favorite combat was BDO.......I'll explain what I mean by that. The fast paced button combo combat was innovative and kept me engaged. Sadly the actual combat simply involved pulling the maximum number of enemies possible and then 1-2 shotting down the entire pack. No mob presented any kind of unexpected challenge. On my witch there was no need to use a specific spell for a specific situation, it was simply whatever spell was off CD would be enough to one shot the entire pack. I think mobs requiring individual tactics to take down and abilities to worry about is FAR more important then whatever the combat system is. The greatest combat system in the world is only fun for so long if your never required to think before you act in combat
noaani wrote: » Valento92 wrote: » As in Global Cooldown (FFXIV)? Or more hybrid (GW2)? Or highly action-oriented (TERA)? I really don't like global cooldown at all; my ideal combat dynamics are from GW2. Even caster classes can cast/fire spells while moving and it increases the feeling of freedom in a fight. It feels much better than having to sit and cast for all spells, unless there are more insta-cast spells? Obviously strong skills require you to stand still in order to be able to cast but it's mostly free to move, the dynamic is very satisfying. How do you guys prefer? Where do your favorite combat dynamics stem from? I attempted to play GW2 again a while ago - I played it at launch for a few months and then stopped when there was nothing to do. When I went back, I'd completely forgotten my account details but decided I'd just start up a new account. Started playing the game, and the way combat worked on my Elementalist (iirc), it felt like I was botting. I'd press one button and the spell would repeat cast until the mob died. I honestly felt like I was cheating, it was that easy and boring. I quit for a second time fairly quickly. So yeah, not that.
Valento92 wrote: » As in Global Cooldown (FFXIV)? Or more hybrid (GW2)? Or highly action-oriented (TERA)? I really don't like global cooldown at all; my ideal combat dynamics are from GW2. Even caster classes can cast/fire spells while moving and it increases the feeling of freedom in a fight. It feels much better than having to sit and cast for all spells, unless there are more insta-cast spells? Obviously strong skills require you to stand still in order to be able to cast but it's mostly free to move, the dynamic is very satisfying. How do you guys prefer? Where do your favorite combat dynamics stem from?
Sandman wrote: » Over the years I have found Dark Age of Camelot, Warhammer Online , GW2 having some of the best combat and most enjoyable PvP. Normally the fights we're about what Steven is aiming for as far as time, unless you much higher Realm Rank in DAoC where with a lucky crit you could 1 shot a mage from stealth. Archeage PvP could have been fun but everyone just upgrades weapons and you get 1 shotted, most the time it's over before it starts.