Wandering Mist wrote: » I have a question to everyone who believes multi-boxing is pay2win: If we take out all automation (botting, scripting, etc), what is the difference between 1 person playing 2 characters, and 2 people playing 1 character each? Are you really trying to tell me that a multi-boxer is going to be more effective in combat than 2 people each playing their own individual characters?
WMC51 wrote: » Ohh elections. I didnt think about that. So if a town I want happend to be scientific I can just spend $10,000 a month to have enough votes to make myself mayor. What a great value
Naxxaz wrote: » Wandering Mist wrote: » I have a question to everyone who believes multi-boxing is pay2win: If we take out all automation (botting, scripting, etc), what is the difference between 1 person playing 2 characters, and 2 people playing 1 character each? Are you really trying to tell me that a multi-boxer is going to be more effective in combat than 2 people each playing their own individual characters? I don't think it's combat at all for most people. It's the idea that you can own multiple freeholds which normally is one-per-account, be in a family with yourself for the teleport feature, have more votes during elections and other such things.
screwtape wrote: » Hardest part with enforcing Multibox limitations is that it is almost impossible to prove. Now if you crack down on script/macro usage, which can be tracked with log/pattern analysis, then you take away a significant amount of the value people get from multiboxing. ... They can't be perfect at everyhing and put 110% resources into every idea.