Makosi wrote: » noaani wrote: » Makosi wrote: » It's totally needed, how can you even suggest is not needed? Do you not have friends? I have friends, they wait for me, and I wait for them. If yours don't, I would suggest that what you have is something other than friends. Aha and then you wait like a dork for 30min or so instead of just playing.
noaani wrote: » Makosi wrote: » It's totally needed, how can you even suggest is not needed? Do you not have friends? I have friends, they wait for me, and I wait for them. If yours don't, I would suggest that what you have is something other than friends.
Makosi wrote: » It's totally needed, how can you even suggest is not needed? Do you not have friends?
Makosi wrote: » Still a dork, you summon your friend and go hunt together. If every time you want to play, you have to wait for your friends then might as well not log on and go play something else together. I really hope game devs will ignore this thread and leave the summon a family member in place, albeit with more restrictions.
noaani wrote: » Makosi wrote: » Still a dork, you summon your friend and go hunt together. If every time you want to play, you have to wait for your friends then might as well not log on and go play something else together. I really hope game devs will ignore this thread and leave the summon a family member in place, albeit with more restrictions. There is always some gathering, crafting, looking at the market, organizing things in a freehold or even just killing mobs for certs that can be done. Do all that mundane stuff while you're waiting for your friends, then when they are all ready to go, you go. As far as I am concerned, that is what friends do.
krojak wrote: » *shrugs* Have some faith that the developers will address any inbalance or abuse issues regarding family teleport over the course of Alpha and Beta.
Makosi wrote: » That's exactly what im saying if every time when you login you need to do something mundane, boring, annoying, then are you really looking forward to login in?
noaani wrote: » krojak wrote: » *shrugs* Have some faith that the developers will address any inbalance or abuse issues regarding family teleport over the course of Alpha and Beta. As do I, but that faith in Intrepid leads me to assume they will get rid of this idea, as anything that could be useful along these lines will be exploited far more often than it will be used for it's intended purpose.
JamesSunderland wrote: » I think it should be a 12H cooldown trick for 8 members(Party size) and to have a 20-30 min PvP Debuff to it. Or maybe just set the teleport to a specific "Family Hall" chosen by the family leader with some days cooldown to set a new one.
Wandering Mist wrote: » After hearing Steven's reasoning for the family summoning system during the Ashes Pathfinder podcast, I've had a bit of time to think about it and I think that no matter what measures you put in place, it will always be open to abuse. With that in mind, I have 2 questions for everyone: 1. Do you think Steven's concern of players with small amounts of time not being able to play with each other due to lack of fast travel is valid (i.e. is the family summoning system needed)? 2. Assuming Steven's concerns are valid, do you think the benefits of the family summoning system outweigh the exploitation that can occur?