Undead Canuck wrote: » You know it will just be the same people posting the same comments still. And every now and then a new person bumping it.
cleansingtotem wrote: » Niraada wrote: » @cleansingtotem I'm not especially worried, no. More concerning to me is your approach of attacking people you disagree with, rather than formulating an argument. Toxic comments aren't particularly useful. Not as toxic as people who think they deserve to be carried and to deny other information. But again, this happens in every new MMO. People like yourself think you have the right to demand others play a certain way. And why would that be? Why would a good player be worried about helpful information? Curious indeed.
Niraada wrote: » @cleansingtotem I'm not especially worried, no. More concerning to me is your approach of attacking people you disagree with, rather than formulating an argument. Toxic comments aren't particularly useful.
Niraada wrote: » So, from what I can see, you don't seem to be able to actually articulate an argument for dps meters
Nagash wrote: » 21 pages later and still shit. better come back later and see if there's any gold
cleansingtotem wrote: » Niraada wrote: » noaani wrote: » Niraada wrote: » So... I'm still wondering how meters help people execute mechanics and what actually relevant information you're trying to obtain from them. Trackers help you find out what mechanics you need to execute. Again, in most games, you don't know this going in to the encounter for the first time. If you go in to that dragon fight, you don't know if you actually need to to avoid the breath, it may well be that it is best to heal through it. Until you look in to the possibility, you don't know. Without hard numbers, you can't look in to it. As to the raid dying before 30% consistantly, how do you know which of the mechanics you are not executing properly without a combat tracker? Most encounters have more than one thing going on at the same time, most of which will kill the raid outright if done wrong. A combat tracker is really the only way to know what went wrong. So, from what I can see, you don't seem to be able to actually articulate an argument for dps meters, instead trying to bundle it in with other things such as event logs, leading me to believe that you don't actually have a real reason for wanting them. A dps meter is not informative as to what mechanics someone did or did not properly execute, and if even a proponent of them can't come up with a single reasonable argument for them... well, I'm sure you see where this is going. Just do be clear. An event log is not a dps meter. No matter how much you might wish to convince me otherwise. Again. dps meters are unnecessary. Your straw man argument fails to move me. We found the guy whos worried he will be removed from groups. Dont worry, you guys show yourselves in every new mmo. Arguing against more information never makes anyone look good.
Niraada wrote: » noaani wrote: » Niraada wrote: » So... I'm still wondering how meters help people execute mechanics and what actually relevant information you're trying to obtain from them. Trackers help you find out what mechanics you need to execute. Again, in most games, you don't know this going in to the encounter for the first time. If you go in to that dragon fight, you don't know if you actually need to to avoid the breath, it may well be that it is best to heal through it. Until you look in to the possibility, you don't know. Without hard numbers, you can't look in to it. As to the raid dying before 30% consistantly, how do you know which of the mechanics you are not executing properly without a combat tracker? Most encounters have more than one thing going on at the same time, most of which will kill the raid outright if done wrong. A combat tracker is really the only way to know what went wrong. So, from what I can see, you don't seem to be able to actually articulate an argument for dps meters, instead trying to bundle it in with other things such as event logs, leading me to believe that you don't actually have a real reason for wanting them. A dps meter is not informative as to what mechanics someone did or did not properly execute, and if even a proponent of them can't come up with a single reasonable argument for them... well, I'm sure you see where this is going. Just do be clear. An event log is not a dps meter. No matter how much you might wish to convince me otherwise. Again. dps meters are unnecessary. Your straw man argument fails to move me.
noaani wrote: » Niraada wrote: » So... I'm still wondering how meters help people execute mechanics and what actually relevant information you're trying to obtain from them. Trackers help you find out what mechanics you need to execute. Again, in most games, you don't know this going in to the encounter for the first time. If you go in to that dragon fight, you don't know if you actually need to to avoid the breath, it may well be that it is best to heal through it. Until you look in to the possibility, you don't know. Without hard numbers, you can't look in to it. As to the raid dying before 30% consistantly, how do you know which of the mechanics you are not executing properly without a combat tracker? Most encounters have more than one thing going on at the same time, most of which will kill the raid outright if done wrong. A combat tracker is really the only way to know what went wrong.
Niraada wrote: » So... I'm still wondering how meters help people execute mechanics and what actually relevant information you're trying to obtain from them.
noaani wrote: » cleansingtotem wrote: » Niraada wrote: » noaani wrote: » Niraada wrote: » So... I'm still wondering how meters help people execute mechanics and what actually relevant information you're trying to obtain from them. Trackers help you find out what mechanics you need to execute. Again, in most games, you don't know this going in to the encounter for the first time. If you go in to that dragon fight, you don't know if you actually need to to avoid the breath, it may well be that it is best to heal through it. Until you look in to the possibility, you don't know. Without hard numbers, you can't look in to it. As to the raid dying before 30% consistantly, how do you know which of the mechanics you are not executing properly without a combat tracker? Most encounters have more than one thing going on at the same time, most of which will kill the raid outright if done wrong. A combat tracker is really the only way to know what went wrong. So, from what I can see, you don't seem to be able to actually articulate an argument for dps meters, instead trying to bundle it in with other things such as event logs, leading me to believe that you don't actually have a real reason for wanting them. A dps meter is not informative as to what mechanics someone did or did not properly execute, and if even a proponent of them can't come up with a single reasonable argument for them... well, I'm sure you see where this is going. Just do be clear. An event log is not a dps meter. No matter how much you might wish to convince me otherwise. Again. dps meters are unnecessary. Your straw man argument fails to move me. We found the guy whos worried he will be removed from groups. Dont worry, you guys show yourselves in every new mmo. Arguing against more information never makes anyone look good. To be fair, this is a valid complaint - people being worried that a combat tracker will see them removed from groups. To be clear, I am saying people being worried about it is a valid complaint - I am not saying people being removed from groups is a valid complaint. Basically, the perception of an issue is real, even if the issue is not. There are people out there with a crippling fear of zombies, and that is a real thing that needs to be dealt with and taken in to account - even if zombies are obviously not real. This is the main reason as to why my suggestion has been to limit a combat tracker to a tool that guilds can use, and that only tracks combat of members of that guild. Without actually impacting on the people that will put a combat tracker to it's best use, this limit will eliminate that fear - which again, is a real fear and should be taken in to account, even if the reality of what that fear is doesn't itself need to be taken in to account.
Niraada wrote: » if we're just talking about combat trackers in general
GazerGrazer wrote: » I heard there isn't going to be a damage meter allowed in this game. I think this is a mistake. Damage meters allow you to know how you're performing in comparison to other people of your class. Increasing my DPS is basically where I get all my enjoyment out of PvE encounters. Does anyone else feel this way?
screwtape wrote: » Watched an interesting video recently that went into depth about how players will optimize fun out of the game simply to "be the best" or perform better. Sure some min-maxers will always do this, because that is what brings them joy. But DPS meters tend to cause situations like "Accepting DPS 40K+ for raid no others", so for people to compete they play what performs best and not what they have fun playing. Because if they don't play the meta for best DPS they will not be able to get into groups for X content. Yes this hinders min-maxers, but they still can find ways to measure their uber awesomeness without DPS meters. People who want to play to have fun can't undo DPS meter impact.